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cmdrunematti
/
Delta-v
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299b2bda6b6ab80a1c99523e7c65a58ab949dfd3
Delta-v
/
Content.Server
/
GameObjects
/
Components
/
Mobs
T
History
DrSmugleaf
and
Pieter-Jan Briers
0a8a383019
Fix lasso buckle (
#1246
)
...
Co-authored-by: Pieter-Jan Briers <
pieterjan.briers+git@gmail.com
>
2020-07-02 23:36:06 +02:00
..
DamageThresholdTemplates
Cooldown for status effects (
#1109
)
2020-06-12 16:22:36 +02:00
BuckleComponent.cs
Fix lasso buckle (
#1246
)
2020-07-02 23:36:06 +02:00
CameraRecoilComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
FootstepSoundComponent.cs
Rider static analysis (
#433
)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (
#511
)
2020-01-18 01:54:13 +01:00
MindComponent.cs
IExamine can now limit certain details behind a 'details' range check. (
#1039
)
2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (
#381
)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Add Buckling (
#1155
)
2020-06-25 15:52:24 +02:00
SpeciesComponent.cs
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
StunnableComponent.cs
Add Buckling (
#1155
)
2020-06-25 15:52:24 +02:00