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https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using Content.Shared.Whitelist;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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namespace Content.Server.UserInterface
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{
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[RegisterComponent]
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public sealed partial class ActivatableUIComponent : Component
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{
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[DataField(required: true, customTypeSerializer:typeof(EnumSerializer))]
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public Enum? Key { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool InHandsOnly { get; set; } = false;
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[DataField]
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public bool SingleUser { get; set; } = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool AdminOnly { get; set; } = false;
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[DataField]
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public LocId VerbText = "ui-verb-toggle-open";
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/// <summary>
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/// Whether you need a hand to operate this UI. The hand does not need to be free, you just need to have one.
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/// </summary>
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/// <remarks>
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/// This should probably be true for most machines & computers, but there will still be UIs that represent a
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/// more generic interaction / configuration that might not require hands.
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/// </remarks>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool RequireHands = true;
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/// <summary>
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/// Entities that are required to open this UI.
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/// </summary>
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[DataField("allowedItems")]
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? AllowedItems = null;
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/// <summary>
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/// Whether you can activate this ui with activateinhand or not
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool RightClickOnly;
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/// <summary>
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/// Whether spectators (non-admin ghosts) should be allowed to view this UI.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool AllowSpectator = true;
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/// <summary>
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/// Whether the UI should close when the item is deselected due to a hand swap or drop
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public bool CloseOnHandDeselect = true;
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/// <summary>
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/// The client channel currently using the object, or null if there's none/not single user.
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/// NOTE: DO NOT DIRECTLY SET, USE ActivatableUISystem.SetCurrentSingleUser
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/// </summary>
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[ViewVariables]
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public ICommonSession? CurrentSingleUser;
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}
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}
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