mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 08:07:28 +00:00
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146) * Optimize sensor monitoring window graph drawing * Add shared static Vector2 pool for all GraphView instances * Address requested changes * remove lock * Update submodule to 264.0.0 (#38629) * Toy/Plushie Inhands and Wearables (#38514) * Fixed dependency injection and some other issues in a few places. * More issue fixes * patchfor broken NetworkConfiguratorLinkMenu (#38632) fix * Fix solutions flickering when transferring contents (#34838) * Use Solution clones when applying SolutionComponent states * Revert "Use Solution clones when applying SolutionComponent states" This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62. * Make Solution implement ICloneable and rename Clone method. * Copy CanReact value when cloning a Solution * Convert to IRobustCloneable * Fix typos in guidebook: Buisness → Business (#38636) * Fix typo in `MinorAntagonists.xml` Buisness → Business * Fix typo in `YourFirstCharacter.xml` Buisness → Business * Various Headphones Fixes and Tweaks (#38479) * sprites, wearables * neck * icon-on sprite * Cleanup prototype instantiation in `DamageTest` (#38639) Cleanup prototype instantiation in DamageTest * Cleanup prototype instantiation in `ExplosionSystem` (#38642) Cleanup prototype instantiation in ExplosionSystem * AddBodyPartCommand localization. (#38612) commit * fix ItemSlotsSystem debug assert (#38655) * Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) * Added directional beacons (#38284) * Added directional beacons Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Fixed names Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Power stat and nuke codes commands get some LEC love. (#38585) * commit * requested changes. * Dsay Dirty and Follow commands converted to LEC and localized. (#38666) * commit * whoopwhoopwhoop * Retro laser sprite fix (#38676) * Fixed everything except the icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fixed icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fix water coolers (#38681) * Monochromacy typo fix (#38686) * fixes the typo * Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504 * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Validate `CloningSettingsPrototype`s (#38688) * Validate CloningSettingsPrototypes * Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Check EventComponents too --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Add test of objective-related console commands (#36400) * Add test of objective add/list/remove commands * Not sure why we're validating test prototypes, but sure * We don't need a map * Improvements and fixups for New Status Effect API (#38660) * Predict healing and bloodstream (#38690) * initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase * Healing and bloodstream prediction fixes. * Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661) * Resolving Wizard Recall on Nuke disk making it impossible to disarm - Adding a DisarmBomb case to nuke status update loop - Changing a few methods and parameters to properly follow formatting standards - Updating some names to follow camelCase * Updating missed tag * Reverting DataField change Should prevent this preventative bugfix being a breaking change. * Switch HSV to the default colorspace for character customization (#38434) * Made HSV default for character editor * Adds/fixes comments to HSV defaulting * Added dropbox fix, potentially cursed * Revert "Added dropbox fix, potentially cursed" This reverts commit a709883366fbee813e839742125e70844672af29. --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Fix: Don't deploy foldables when clicking on items inside containers (#38709) * Fix * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Pressure Relief Valve (#36708) * initial system (this math is probably WRONG) * General code cleanup and OnExamined support (holy moly this code sucks) * UICode and related events foundation TODO: - Actually write the XAML UI and the underlying system - Un-shitcode the entire thing - Actually test everything... * Working UI code TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't. * Remove one TODO for unshitcoding the examine code * Add reminder yea * Make predicted (defenitely isn't) (also defenitely isn't a copypaste from pressure pump code) * It's predicted! TODO: - Give it snazzy predicted visuals! - Have a different field for pressure entry, lest it gets bulldozed every UI update. * Improve gas pressure relief valve UI TODO: Reminder to reduce amount of dirties using deltafields * Implement DirtyField prediction * Entity<T> cleanup A lot of Entity<T> conversions and lukewarm cleanup. Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell. * More cleanup and comments * Remove TODO comment on bulldozing window title * """refactoring""" - Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance. - More Entity<T> conversions because I like them. - Move UI creation handling over entirely to the ActivatableUI system. - Fix a hardcoded locale string (why????). * Add visuals * Revert debugging variable replacememt yea * Revert skissue * Remove unused using directives and remove TODO * Localize, cleanup, document * Fix adminlogging discrepancy * Add ability to construct, add guidebook entry * Clear up comment * Add guidebook tooltip to valve * Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor * Adds more input handling and adds autofill on open * Un-deepfry input validator shitcode Genuinely what was I smoking * improve visuals logic * Refactor again - Update math to the correct implementation - Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs * I'm sorry but I hate warnings * Remove unused using directive in AtmosphereSystem.Gases.cs * Review and cleanup * Lukewarm UI glossup * Maintainer for the upstream project btw * Remove redundant state sets and messy logic * Unduplicate valve updater code * Redo UI (im sorry Slarti) * run tests * Test refactored UI messaging * Second round of UI improvements - God please find a way to improve this system. Feels bad. * Update loop implementation * Further predict UI * Clear up SetToCurrentThreshold * cleanup * Update to master + pipe layers and bug fixes want to run tests * fixes * Deploy rename pipebomb * Documentation and requested changes * Rename the method that wiggled away * Undo rounding changes * Fix comment * Rename and cleanup * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix TextLinkTag (#32203) * Adjust uplink buy button to be under item icon (#38596) * Adjusted uplink buy button to be under item icon * Put the discount subtext under the icon * Indent fixes, added margin --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Scurrets - Audio Improvements (#38482) * Scurret audio tuning * Add new sfx * Update sneezing sfx * YAML support * Rename a folder * make telesci wreck easier (#37569) rel * Validate `ShaderPrototype` IDs (#38728) * Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later * [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) * fixed * clean up * orks fix smart * review fix 1 * more requested changes * less cursed * more descriptive description * better wording * Tiny Tiny Cleanup of the EyeClosingSystem. (#38734) Update EyeClosingSystem.cs * Fix human skin tone distribution (#38701) * fix: Use PredictedQueueDel for gib spell (#38729) * fix: don't default to uncharged sprite state for cells (#38730) * Fix Hristov description - remove inaccurate technical specs (#38746) - Removes inaccurate 'armor piercing 14.5mm shells' reference - Replaces it with a more funny description, matching the style of the other snipers and guns - Keeps ammunition type '.60 anti-materiel ammo' specification - Fixes issue #38590 Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br> * feat: allow mopping evaporating puddles (#38743) * Validate remaining `ProtoId` strings (#38747) Validate remaining ProtoId strings * Validate `ProtoId`s in tests (#38745) * Convert string literals to protoids in Content.Tests * Convert string literals to protoids or consts in Content.IntegrationTests * Fix linter failures Tricksy static using misled me * Cleanup warning in StomachSystem (#38748) you did not see this * Vox scars (#38592) * Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl * Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl" This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15. * locale key fix * Changed top surgery scar names to be more generalized * Adjusted face scars * Formatting fixes --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * UnlockNode command to LEC. (#38751) * commit * Update UnlockNodeCommand.cs * commit * move command locale to its own file. * Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Typofixes for figurine dialogue (#38737) * Typofixes for figurine dialogue * Forgot two * Janitor Tool: Wire Brush (#38667) * Wow! It's -brush- * spacing. * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fixed changes --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Minor escape menu UX improvements (#38650) * fix: spellbooks can have infinite charges (#38376) * fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better...
926 lines
37 KiB
C#
926 lines
37 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Components;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Hands.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Revenant.Components; // Imp
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using Content.Server.Revenant.EntitySystems; // Imp
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using Content.Server.Stack;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Construction.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Database;
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using Content.Shared.Doors.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Item; // Imp
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using Content.Shared.PDA;
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using Content.Shared.Stacks;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Server.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Systems;
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public sealed partial class AdminVerbSystem
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{
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[Dependency] private readonly DoorSystem _door = default!;
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[Dependency] private readonly AirlockSystem _airlockSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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[Dependency] private readonly AdminTestArenaSystem _adminTestArenaSystem = default!;
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[Dependency] private readonly StationJobsSystem _stationJobsSystem = default!;
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[Dependency] private readonly JointSystem _jointSystem = default!;
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[Dependency] private readonly BatterySystem _batterySystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly GunSystem _gun = default!;
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[Dependency] private readonly RevenantAnimatedSystem _revenantAnimate = default!; // Imp
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private void AddTricksVerbs(GetVerbsEvent<Verb> args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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var player = actor.PlayerSession;
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if (!_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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return;
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if (TryComp<DoorBoltComponent>(args.Target, out var bolts))
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{
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Verb bolt = new()
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{
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Text = bolts.BoltsDown ? "Unbolt" : "Bolt",
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Category = VerbCategory.Tricks,
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Icon = bolts.BoltsDown
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? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
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: new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bolt.png")),
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Act = () =>
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{
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_door.SetBoltsDown((args.Target, bolts), !bolts.BoltsDown);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(bolts.BoltsDown
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? "admin-trick-unbolt-description"
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: "admin-trick-bolt-description"),
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Priority = (int)(bolts.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
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};
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args.Verbs.Add(bolt);
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}
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if (TryComp<AirlockComponent>(args.Target, out var airlockComp))
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{
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Verb emergencyAccess = new()
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{
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Text = airlockComp.EmergencyAccess ? "Emergency Access Off" : "Emergency Access On",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/emergency_access.png")),
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Act = () =>
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{
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_airlockSystem.SetEmergencyAccess((args.Target, airlockComp), !airlockComp.EmergencyAccess);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString(airlockComp.EmergencyAccess
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? "admin-trick-emergency-access-off-description"
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: "admin-trick-emergency-access-on-description"),
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Priority = (int)(airlockComp.EmergencyAccess ? TricksVerbPriorities.EmergencyAccessOff : TricksVerbPriorities.EmergencyAccessOn),
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};
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args.Verbs.Add(emergencyAccess);
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}
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if (HasComp<DamageableComponent>(args.Target))
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{
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Verb rejuvenate = new()
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{
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Text = "Rejuvenate",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rejuvenate.png")),
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Act = () =>
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{
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_rejuvenate.PerformRejuvenate(args.Target);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-rejuvenate-description"),
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Priority = (int)TricksVerbPriorities.Rejuvenate,
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};
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args.Verbs.Add(rejuvenate);
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}
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if (!HasComp<GodmodeComponent>(args.Target))
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{
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Verb makeIndestructible = new()
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{
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Text = "Make Indestructible",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Act = () =>
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{
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_sharedGodmodeSystem.EnableGodmode(args.Target);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-make-indestructible-description"),
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Priority = (int)TricksVerbPriorities.MakeIndestructible,
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};
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args.Verbs.Add(makeIndestructible);
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}
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else
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{
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Verb makeVulnerable = new()
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{
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Text = "Make Vulnerable",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Act = () =>
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{
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_sharedGodmodeSystem.DisableGodmode(args.Target);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-make-vulnerable-description"),
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Priority = (int)TricksVerbPriorities.MakeVulnerable,
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};
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args.Verbs.Add(makeVulnerable);
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}
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if (TryComp<BatteryComponent>(args.Target, out var battery))
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{
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Verb refillBattery = new()
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{
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Text = "Refill Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
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Act = () =>
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{
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_batterySystem.SetCharge(args.Target, battery.MaxCharge, battery);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-refill-battery-description"),
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Priority = (int)TricksVerbPriorities.RefillBattery,
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};
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args.Verbs.Add(refillBattery);
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Verb drainBattery = new()
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{
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Text = "Drain Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
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Act = () =>
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{
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_batterySystem.SetCharge(args.Target, 0, battery);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-drain-battery-description"),
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Priority = (int)TricksVerbPriorities.DrainBattery,
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};
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args.Verbs.Add(drainBattery);
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Verb infiniteBattery = new()
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{
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Text = "Infinite Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
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Act = () =>
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{
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var recharger = EnsureComp<BatterySelfRechargerComponent>(args.Target);
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recharger.AutoRecharge = true;
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recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
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recharger.AutoRechargePause = false; // No delay.
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-infinite-battery-object-description"),
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Priority = (int)TricksVerbPriorities.InfiniteBattery,
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};
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args.Verbs.Add(infiniteBattery);
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}
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if (TryComp<AnchorableComponent>(args.Target, out var anchor))
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{
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Verb blockUnanchor = new()
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{
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Text = "Block Unanchoring",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
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Act = () =>
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{
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RemComp(args.Target, anchor);
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},
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Impact = LogImpact.Medium,
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Message = Loc.GetString("admin-trick-block-unanchoring-description"),
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Priority = (int)TricksVerbPriorities.BlockUnanchoring,
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};
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args.Verbs.Add(blockUnanchor);
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}
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if (TryComp<GasTankComponent>(args.Target, out var tank))
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{
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Verb refillInternalsO2 = new()
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{
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Text = "Refill Internals Oxygen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
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Act = () =>
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{
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RefillGasTank(args.Target, Gas.Oxygen, tank);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
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Priority = (int)TricksVerbPriorities.RefillOxygen,
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};
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args.Verbs.Add(refillInternalsO2);
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Verb refillInternalsN2 = new()
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{
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Text = "Refill Internals Nitrogen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
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Act = () =>
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{
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RefillGasTank(args.Target, Gas.Nitrogen, tank);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
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Priority = (int)TricksVerbPriorities.RefillNitrogen,
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};
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args.Verbs.Add(refillInternalsN2);
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Verb refillInternalsPlasma = new()
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{
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Text = "Refill Internals Plasma",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
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Act = () =>
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{
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RefillGasTank(args.Target, Gas.Plasma, tank);
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},
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
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Priority = (int)TricksVerbPriorities.RefillPlasma,
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};
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args.Verbs.Add(refillInternalsPlasma);
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}
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if (HasComp<InventoryComponent>(args.Target))
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{
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Verb refillInternalsO2 = new()
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{
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Text = "Refill Internals Oxygen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
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Act = () => RefillEquippedTanks(args.User, Gas.Oxygen),
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Impact = LogImpact.Extreme,
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Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
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Priority = (int)TricksVerbPriorities.RefillOxygen,
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};
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args.Verbs.Add(refillInternalsO2);
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|
|
|
Verb refillInternalsN2 = new()
|
|
{
|
|
Text = "Refill Internals Nitrogen",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Nitrogen),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillNitrogen,
|
|
};
|
|
args.Verbs.Add(refillInternalsN2);
|
|
|
|
Verb refillInternalsPlasma = new()
|
|
{
|
|
Text = "Refill Internals Plasma",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
|
|
Act = () => RefillEquippedTanks(args.User, Gas.Plasma),
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
|
|
Priority = (int)TricksVerbPriorities.RefillPlasma,
|
|
};
|
|
args.Verbs.Add(refillInternalsPlasma);
|
|
}
|
|
|
|
Verb sendToTestArena = new()
|
|
{
|
|
Text = "Send to test arena",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
|
|
|
|
Act = () =>
|
|
{
|
|
var (mapUid, gridUid) = _adminTestArenaSystem.AssertArenaLoaded(player);
|
|
_transformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-send-to-test-arena-description"),
|
|
Priority = (int)TricksVerbPriorities.SendToTestArena,
|
|
};
|
|
args.Verbs.Add(sendToTestArena);
|
|
|
|
var activeId = FindActiveId(args.Target);
|
|
|
|
if (activeId is not null)
|
|
{
|
|
Verb grantAllAccess = new()
|
|
{
|
|
Text = "Grant All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
|
|
Act = () =>
|
|
{
|
|
GiveAllAccess(activeId.Value);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-grant-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.GrantAllAccess,
|
|
};
|
|
args.Verbs.Add(grantAllAccess);
|
|
|
|
Verb revokeAllAccess = new()
|
|
{
|
|
Text = "Revoke All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
|
|
Act = () =>
|
|
{
|
|
RevokeAllAccess(activeId.Value);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
|
|
};
|
|
args.Verbs.Add(revokeAllAccess);
|
|
}
|
|
|
|
if (HasComp<AccessComponent>(args.Target))
|
|
{
|
|
Verb grantAllAccess = new()
|
|
{
|
|
Text = "Grant All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
|
|
Act = () =>
|
|
{
|
|
GiveAllAccess(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-grant-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.GrantAllAccess,
|
|
};
|
|
args.Verbs.Add(grantAllAccess);
|
|
|
|
Verb revokeAllAccess = new()
|
|
{
|
|
Text = "Revoke All Access",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
|
|
Act = () =>
|
|
{
|
|
RevokeAllAccess(args.Target);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
|
|
Priority = (int)TricksVerbPriorities.RevokeAllAccess,
|
|
};
|
|
args.Verbs.Add(revokeAllAccess);
|
|
}
|
|
|
|
if (TryComp<StackComponent>(args.Target, out var stack))
|
|
{
|
|
Verb adjustStack = new()
|
|
{
|
|
Text = "Adjust Stack",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/adjust-stack.png")),
|
|
Act = () =>
|
|
{
|
|
// Unbounded intentionally.
|
|
_quickDialog.OpenDialog(player, "Adjust stack", $"Amount (max {_stackSystem.GetMaxCount(stack)})", (int newAmount) =>
|
|
{
|
|
_stackSystem.SetCount(args.Target, newAmount, stack);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-adjust-stack-description"),
|
|
Priority = (int) TricksVerbPriorities.AdjustStack,
|
|
};
|
|
args.Verbs.Add(adjustStack);
|
|
|
|
Verb fillStack = new()
|
|
{
|
|
Text = "Fill Stack",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill-stack.png")),
|
|
Act = () =>
|
|
{
|
|
_stackSystem.SetCount(args.Target, _stackSystem.GetMaxCount(stack), stack);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-fill-stack-description"),
|
|
Priority = (int) TricksVerbPriorities.FillStack,
|
|
};
|
|
args.Verbs.Add(fillStack);
|
|
}
|
|
|
|
Verb rename = new()
|
|
{
|
|
Text = "Rename",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Rename", "Name", (string newName) =>
|
|
{
|
|
_metaSystem.SetEntityName(args.Target, newName);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-rename-description"),
|
|
Priority = (int) TricksVerbPriorities.Rename,
|
|
};
|
|
args.Verbs.Add(rename);
|
|
|
|
Verb redescribe = new()
|
|
{
|
|
Text = "Redescribe",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/redescribe.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Redescribe", "Description", (LongString newDescription) =>
|
|
{
|
|
_metaSystem.SetEntityDescription(args.Target, newDescription.String);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-redescribe-description"),
|
|
Priority = (int) TricksVerbPriorities.Redescribe,
|
|
};
|
|
args.Verbs.Add(redescribe);
|
|
|
|
Verb renameAndRedescribe = new()
|
|
{
|
|
Text = "Redescribe",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Rename & Redescribe", "Name", "Description",
|
|
(string newName, LongString newDescription) =>
|
|
{
|
|
var meta = MetaData(args.Target);
|
|
_metaSystem.SetEntityName(args.Target, newName, meta);
|
|
_metaSystem.SetEntityDescription(args.Target, newDescription.String, meta);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-rename-and-redescribe-description"),
|
|
Priority = (int) TricksVerbPriorities.RenameAndRedescribe,
|
|
};
|
|
args.Verbs.Add(renameAndRedescribe);
|
|
|
|
if (TryComp<StationDataComponent>(args.Target, out var stationData))
|
|
{
|
|
if (_adminManager.HasAdminFlag(player, AdminFlags.Round))
|
|
{
|
|
Verb barJobSlots = new()
|
|
{
|
|
Text = "Bar job slots",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bar_jobslots.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var (job, _) in _stationJobsSystem.GetJobs(args.Target))
|
|
{
|
|
_stationJobsSystem.TrySetJobSlot(args.Target, job, 0, true);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-bar-job-slots-description"),
|
|
Priority = (int) TricksVerbPriorities.BarJobSlots,
|
|
};
|
|
args.Verbs.Add(barJobSlots);
|
|
}
|
|
|
|
Verb locateCargoShuttle = new()
|
|
{
|
|
Text = "Locate Cargo Shuttle",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
var shuttle = Comp<StationCargoOrderDatabaseComponent>(args.Target).Shuttle;
|
|
|
|
if (shuttle is null)
|
|
return;
|
|
|
|
_transformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
|
|
},
|
|
Impact = LogImpact.Low,
|
|
Message = Loc.GetString("admin-trick-locate-cargo-shuttle-description"),
|
|
Priority = (int) TricksVerbPriorities.LocateCargoShuttle,
|
|
};
|
|
args.Verbs.Add(locateCargoShuttle);
|
|
}
|
|
|
|
if (TryGetGridChildren(args.Target, out var childEnum))
|
|
{
|
|
Verb refillBattery = new()
|
|
{
|
|
Text = "Refill Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
_batterySystem.SetCharge(ent, battery.MaxCharge, battery);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-refill-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.RefillBattery,
|
|
};
|
|
args.Verbs.Add(refillBattery);
|
|
|
|
Verb drainBattery = new()
|
|
{
|
|
Text = "Drain Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
|
|
Act = () =>
|
|
{
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
_batterySystem.SetCharge(ent, 0, battery);
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-drain-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.DrainBattery,
|
|
};
|
|
args.Verbs.Add(drainBattery);
|
|
|
|
Verb infiniteBattery = new()
|
|
{
|
|
Text = "Infinite Battery",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
|
|
Act = () =>
|
|
{
|
|
// this kills the sloth
|
|
foreach (var ent in childEnum)
|
|
{
|
|
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
|
|
continue;
|
|
|
|
var recharger = EnsureComp<BatterySelfRechargerComponent>(ent);
|
|
var battery = EnsureComp<BatteryComponent>(ent);
|
|
|
|
recharger.AutoRecharge = true;
|
|
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
|
|
recharger.AutoRechargePause = false; // No delay.
|
|
}
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-infinite-battery-description"),
|
|
Priority = (int) TricksVerbPriorities.InfiniteBattery,
|
|
};
|
|
args.Verbs.Add(infiniteBattery);
|
|
}
|
|
|
|
if (TryComp<PhysicsComponent>(args.Target, out var physics))
|
|
{
|
|
Verb haltMovement = new()
|
|
{
|
|
Text = "Halt Movement",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/halt.png")),
|
|
Act = () =>
|
|
{
|
|
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
|
|
_physics.SetAngularVelocity(args.Target, 0f, body: physics);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-halt-movement-description"),
|
|
Priority = (int) TricksVerbPriorities.HaltMovement,
|
|
};
|
|
args.Verbs.Add(haltMovement);
|
|
}
|
|
|
|
if (TryComp<MapComponent>(args.Target, out var map))
|
|
{
|
|
if (_adminManager.HasAdminFlag(player, AdminFlags.Mapping))
|
|
{
|
|
if (_map.IsPaused(map.MapId))
|
|
{
|
|
Verb unpauseMap = new()
|
|
{
|
|
Text = "Unpause Map",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/play.png")),
|
|
Act = () =>
|
|
{
|
|
_map.SetPaused(map.MapId, false);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-unpause-map-description"),
|
|
Priority = (int) TricksVerbPriorities.Unpause,
|
|
};
|
|
args.Verbs.Add(unpauseMap);
|
|
}
|
|
else
|
|
{
|
|
Verb pauseMap = new()
|
|
{
|
|
Text = "Pause Map",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/pause.png")),
|
|
Act = () =>
|
|
{
|
|
_map.SetPaused(map.MapId, true);
|
|
},
|
|
Impact = LogImpact.Extreme,
|
|
Message = Loc.GetString("admin-trick-pause-map-description"),
|
|
Priority = (int) TricksVerbPriorities.Pause,
|
|
};
|
|
args.Verbs.Add(pauseMap);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (TryComp<JointComponent>(args.Target, out var joints))
|
|
{
|
|
Verb snapJoints = new()
|
|
{
|
|
Text = "Snap Joints",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/snap_joints.png")),
|
|
Act = () =>
|
|
{
|
|
_jointSystem.ClearJoints(args.Target, joints);
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-snap-joints-description"),
|
|
Priority = (int) TricksVerbPriorities.SnapJoints,
|
|
};
|
|
args.Verbs.Add(snapJoints);
|
|
}
|
|
|
|
if (TryComp<GunComponent>(args.Target, out var gun))
|
|
{
|
|
Verb minigunFire = new()
|
|
{
|
|
Text = "Make Minigun",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
|
|
Act = () =>
|
|
{
|
|
EnsureComp<AdminMinigunComponent>(args.Target);
|
|
_gun.RefreshModifiers((args.Target, gun));
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-minigun-fire-description"),
|
|
Priority = (int) TricksVerbPriorities.MakeMinigun,
|
|
};
|
|
args.Verbs.Add(minigunFire);
|
|
}
|
|
|
|
if (TryComp<BallisticAmmoProviderComponent>(args.Target, out var ballisticAmmo))
|
|
{
|
|
Verb setCapacity = new()
|
|
{
|
|
Text = "Set Bullet Amount",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
|
|
Act = () =>
|
|
{
|
|
_quickDialog.OpenDialog(player, "Set Bullet Amount", $"Amount (standard {ballisticAmmo.Capacity}):", (string amount) =>
|
|
{
|
|
if (!int.TryParse(amount, out var result))
|
|
return;
|
|
|
|
_gun.SetBallisticUnspawned((args.Target, ballisticAmmo), result);
|
|
_gun.UpdateBallisticAppearance(args.Target, ballisticAmmo);
|
|
});
|
|
},
|
|
Impact = LogImpact.Medium,
|
|
Message = Loc.GetString("admin-trick-set-bullet-amount-description"),
|
|
Priority = (int) TricksVerbPriorities.SetBulletAmount,
|
|
};
|
|
args.Verbs.Add(setCapacity);
|
|
}
|
|
|
|
if (TryComp<ItemComponent>(args.Target, out var item))
|
|
{
|
|
Verb makeAnimate = new()
|
|
{
|
|
Text = "Animate Item",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/Actions/animate.png")),
|
|
Act = () =>
|
|
{
|
|
_revenantAnimate.TryAnimateObject(args.Target, TimeSpan.FromSeconds(60));
|
|
},
|
|
Impact = LogImpact.High,
|
|
Message = Loc.GetString("admin-trick-make-animate-description"),
|
|
Priority = (int) TricksVerbPriorities.MakeAnimate,
|
|
};
|
|
args.Verbs.Add(makeAnimate);
|
|
}
|
|
|
|
// Begin Imp Changes
|
|
if (TryComp<RevenantAnimatedComponent>(args.Target, out var animate))
|
|
{
|
|
Verb makeInanimate = new()
|
|
{
|
|
Text = "Inanimate Item",
|
|
Category = VerbCategory.Tricks,
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/Actions/inanimate.png")),
|
|
Act = () =>
|
|
{
|
|
_revenantAnimate.InanimateTarget(args.Target, animate);
|
|
},
|
|
Impact = LogImpact.High,
|
|
Message = Loc.GetString("admin-trick-make-inanimate-description"),
|
|
Priority = (int) TricksVerbPriorities.MakeInanimate,
|
|
};
|
|
args.Verbs.Add(makeInanimate);
|
|
}
|
|
// End Imp Changes
|
|
}
|
|
|
|
private void RefillEquippedTanks(EntityUid target, Gas gasType)
|
|
{
|
|
foreach (var held in _inventorySystem.GetHandOrInventoryEntities(target))
|
|
{
|
|
RefillGasTank(held, gasType);
|
|
}
|
|
}
|
|
|
|
private void RefillGasTank(EntityUid tank, Gas gasType, GasTankComponent? tankComponent = null)
|
|
{
|
|
if (!Resolve(tank, ref tankComponent, false))
|
|
return;
|
|
|
|
var mixSize = tankComponent.Air.Volume;
|
|
var newMix = new GasMixture(mixSize);
|
|
newMix.SetMoles(gasType, (1000.0f * mixSize) / (Atmospherics.R * Atmospherics.T20C)); // Fill the tank to 1000KPA.
|
|
newMix.Temperature = Atmospherics.T20C;
|
|
tankComponent.Air = newMix;
|
|
}
|
|
|
|
private bool TryGetGridChildren(EntityUid target, [NotNullWhen(true)] out IEnumerable<EntityUid>? enumerator)
|
|
{
|
|
if (!HasComp<MapComponent>(target) && !HasComp<MapGridComponent>(target) &&
|
|
!HasComp<StationDataComponent>(target))
|
|
{
|
|
enumerator = null;
|
|
return false;
|
|
}
|
|
|
|
enumerator = GetGridChildrenInner(target);
|
|
return true;
|
|
}
|
|
|
|
// ew. This finds everything supposedly on a grid.
|
|
private IEnumerable<EntityUid> GetGridChildrenInner(EntityUid target)
|
|
{
|
|
if (TryComp<StationDataComponent>(target, out var station))
|
|
{
|
|
foreach (var grid in station.Grids)
|
|
{
|
|
var enumerator = Transform(grid).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
else if (HasComp<MapComponent>(target))
|
|
{
|
|
var enumerator = Transform(target).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var possibleGrid))
|
|
{
|
|
var enumerator2 = Transform(possibleGrid).ChildEnumerator;
|
|
while (enumerator2.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var enumerator = Transform(target).ChildEnumerator;
|
|
while (enumerator.MoveNext(out var ent))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
|
|
private EntityUid? FindActiveId(EntityUid target)
|
|
{
|
|
if (_inventorySystem.TryGetSlotEntity(target, "id", out var slotEntity))
|
|
{
|
|
if (HasComp<AccessComponent>(slotEntity))
|
|
{
|
|
return slotEntity.Value;
|
|
}
|
|
else if (TryComp<PdaComponent>(slotEntity, out var pda)
|
|
&& HasComp<IdCardComponent>(pda.ContainedId))
|
|
{
|
|
return pda.ContainedId;
|
|
}
|
|
}
|
|
else if (TryComp<HandsComponent>(target, out var hands))
|
|
{
|
|
foreach (var held in _handsSystem.EnumerateHeld((target, hands)))
|
|
{
|
|
if (HasComp<AccessComponent>(held))
|
|
{
|
|
return held;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private void GiveAllAccess(EntityUid entity)
|
|
{
|
|
var allAccess = _prototypeManager
|
|
.EnumeratePrototypes<AccessLevelPrototype>()
|
|
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToArray();
|
|
|
|
_accessSystem.TrySetTags(entity, allAccess);
|
|
}
|
|
|
|
private void RevokeAllAccess(EntityUid entity)
|
|
{
|
|
_accessSystem.TrySetTags(entity, new List<ProtoId<AccessLevelPrototype>>());
|
|
}
|
|
|
|
public enum TricksVerbPriorities
|
|
{
|
|
Bolt = 0,
|
|
Unbolt = -1,
|
|
EmergencyAccessOn = -2,
|
|
EmergencyAccessOff = -3,
|
|
MakeIndestructible = -4,
|
|
MakeVulnerable = -5,
|
|
BlockUnanchoring = -6,
|
|
RefillBattery = -7,
|
|
DrainBattery = -8,
|
|
RefillOxygen = -9,
|
|
RefillNitrogen = -10,
|
|
RefillPlasma = -11,
|
|
SendToTestArena = -12,
|
|
GrantAllAccess = -13,
|
|
RevokeAllAccess = -14,
|
|
Rejuvenate = -15,
|
|
AdjustStack = -16,
|
|
FillStack = -17,
|
|
Rename = -18,
|
|
Redescribe = -19,
|
|
RenameAndRedescribe = -20,
|
|
BarJobSlots = -21,
|
|
LocateCargoShuttle = -22,
|
|
InfiniteBattery = -23,
|
|
HaltMovement = -24,
|
|
Unpause = -25,
|
|
Pause = -26,
|
|
SnapJoints = -27,
|
|
MakeMinigun = -28,
|
|
SetBulletAmount = -29,
|
|
MakeAnimate = -30, // Imp
|
|
MakeInanimate = -31, // Imp
|
|
}
|
|
} |