Files
Delta-v/Content.Shared/Strip/SharedStrippableSystem.cs
T
29e55b9464 Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00

703 lines
27 KiB
C#

using System.Linq;
using Content.Shared.Administration.Logs;
using Content.Shared.CombatMode;
using Content.Shared.Cuffs;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Popups;
using Content.Shared.Strip.Components;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
namespace Content.Shared.Strip;
public abstract class SharedStrippableSystem : EntitySystem
{
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedCuffableSystem _cuffableSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<Verb>>(AddStripVerb);
SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<ExamineVerb>>(AddStripExamineVerb);
// BUI
SubscribeLocalEvent<StrippableComponent, StrippingSlotButtonPressed>(OnStripButtonPressed);
// DoAfters
SubscribeLocalEvent<HandsComponent, DoAfterAttemptEvent<StrippableDoAfterEvent>>(OnStrippableDoAfterRunning);
SubscribeLocalEvent<HandsComponent, StrippableDoAfterEvent>(OnStrippableDoAfterFinished);
SubscribeLocalEvent<StrippingComponent, CanDropTargetEvent>(OnCanDropOn);
SubscribeLocalEvent<StrippableComponent, CanDropDraggedEvent>(OnCanDrop);
SubscribeLocalEvent<StrippableComponent, DragDropDraggedEvent>(OnDragDrop);
SubscribeLocalEvent<StrippableComponent, ActivateInWorldEvent>(OnActivateInWorld);
}
private void AddStripVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<Verb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
return;
Verb verb = new()
{
Text = Loc.GetString("strip-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
Act = () => TryOpenStrippingUi(args.User, (uid, component), true),
};
args.Verbs.Add(verb);
}
private void AddStripExamineVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<ExamineVerb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
return;
ExamineVerb verb = new()
{
Text = Loc.GetString("strip-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
Act = () => TryOpenStrippingUi(args.User, (uid, component), true),
Category = VerbCategory.Examine,
};
args.Verbs.Add(verb);
}
private void OnStripButtonPressed(Entity<StrippableComponent> strippable, ref StrippingSlotButtonPressed args)
{
if (args.Actor is not { Valid: true } user ||
!TryComp<HandsComponent>(user, out var userHands))
return;
if (args.IsHand)
{
StripHand((user, userHands), (strippable.Owner, null), args.Slot, strippable);
return;
}
if (!TryComp<InventoryComponent>(strippable, out var inventory))
return;
var hasEnt = _inventorySystem.TryGetSlotEntity(strippable, args.Slot, out var held, inventory);
if (_handsSystem.GetActiveItem((user, userHands)) is { } activeItem && !hasEnt)
StartStripInsertInventory((user, userHands), strippable.Owner, activeItem, args.Slot);
else if (hasEnt)
StartStripRemoveInventory(user, strippable.Owner, held!.Value, args.Slot);
}
private void StripHand(
Entity<HandsComponent?> user,
Entity<HandsComponent?> target,
string handId,
StrippableComponent? targetStrippable)
{
if (!Resolve(user, ref user.Comp) ||
!Resolve(target, ref target.Comp) ||
!Resolve(target, ref targetStrippable))
return;
if (!target.Comp.CanBeStripped)
return;
var heldEntity = _handsSystem.GetHeldItem(target.Owner, handId);
// Is the target a handcuff?
if (TryComp<VirtualItemComponent>(heldEntity, out var virtualItem) &&
TryComp<CuffableComponent>(target.Owner, out var cuffable) &&
_cuffableSystem.GetAllCuffs(cuffable).Contains(virtualItem.BlockingEntity))
{
_cuffableSystem.TryUncuff(target.Owner, user, virtualItem.BlockingEntity, cuffable);
return;
}
if (_handsSystem.GetActiveItem(user.AsNullable()) is { } activeItem && heldEntity == null)
StartStripInsertHand(user, target, activeItem, handId, targetStrippable);
else if (heldEntity != null)
StartStripRemoveHand(user, target, heldEntity.Value, handId, targetStrippable);
}
/// <summary>
/// Checks whether the item is in a user's active hand and whether it can be inserted into the inventory slot.
/// </summary>
private bool CanStripInsertInventory(
Entity<HandsComponent?> user,
EntityUid target,
EntityUid held,
string slot)
{
if (!Resolve(user, ref user.Comp))
return false;
if (!_handsSystem.TryGetActiveItem(user, out var activeItem) || activeItem != held)
return false;
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHandId!))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"));
return false;
}
var targetIdentity = Identity.Entity(target, EntityManager);
if (_inventorySystem.TryGetSlotEntity(target, slot, out _))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-occupied", ("owner", targetIdentity)));
return false;
}
if (!_inventorySystem.CanEquip(user, target, held, slot, out _))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-equip-message", ("owner", targetIdentity)));
return false;
}
return true;
}
/// <summary>
/// Begins a DoAfter to insert the item in the user's active hand into the inventory slot.
/// </summary>
private void StartStripInsertInventory(
Entity<HandsComponent?> user,
EntityUid target,
EntityUid held,
string slot)
{
if (!Resolve(user, ref user.Comp))
return;
if (!CanStripInsertInventory(user, target, held, slot))
return;
if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
{
Log.Error($"{ToPrettyString(user)} attempted to place an item in a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
return;
}
var (time, stealth) = GetStripTimeModifiers(user, target, held, slotDef.StripTime);
if (!stealth)
{
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert",
("user", Identity.Entity(user, EntityManager)),
("item", _handsSystem.GetActiveItem((user, user.Comp))!.Value)),
target,
target,
PopupType.Large);
}
var prefix = stealth ? "stealthily " : "";
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, true, slot), user, target, held)
{
Hidden = stealth,
AttemptFrequency = AttemptFrequency.EveryTick,
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
DuplicateCondition = DuplicateConditions.SameTool
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
}
/// <summary>
/// Inserts the item in the user's active hand into the inventory slot.
/// </summary>
private void StripInsertInventory(
Entity<HandsComponent?> user,
EntityUid target,
EntityUid held,
string slot)
{
if (!Resolve(user, ref user.Comp))
return;
if (!CanStripInsertInventory(user, target, held, slot))
return;
if (!_handsSystem.TryDrop(user))
return;
_inventorySystem.TryEquip(user, target, held, slot, triggerHandContact: true);
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
}
/// <summary>
/// Checks whether the item can be removed from the target's inventory.
/// </summary>
private bool CanStripRemoveInventory(
EntityUid user,
EntityUid target,
EntityUid item,
string slot)
{
if (!_inventorySystem.TryGetSlotEntity(target, slot, out var slotItem))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", Identity.Entity(target, EntityManager))));
return false;
}
if (slotItem != item)
return false;
if (!_inventorySystem.CanUnequip(user, target, slot, out var reason))
{
_popupSystem.PopupCursor(Loc.GetString(reason));
return false;
}
return true;
}
/// <summary>
/// Begins a DoAfter to remove the item from the target's inventory and insert it in the user's active hand.
/// </summary>
private void StartStripRemoveInventory(
EntityUid user,
EntityUid target,
EntityUid item,
string slot)
{
if (!CanStripRemoveInventory(user, target, item, slot))
return;
if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
{
Log.Error($"{ToPrettyString(user)} attempted to take an item from a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
return;
}
var (time, stealth) = GetStripTimeModifiers(user, target, item, slotDef.StripTime);
if (!stealth)
{
if (IsStripHidden(slotDef, user))
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-hidden", ("slot", slot)), target, target, PopupType.Large);
else
{
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner",
("user", Identity.Entity(user, EntityManager)),
("item", item)),
target,
target,
PopupType.Large);
}
}
var prefix = stealth ? "stealthily " : "";
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
_interactionSystem.DoContactInteraction(user, item);
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, true, slot), user, target, item)
{
Hidden = stealth,
AttemptFrequency = AttemptFrequency.EveryTick,
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
DuplicateCondition = DuplicateConditions.SameTool
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
}
/// <summary>
/// Removes the item from the target's inventory and inserts it in the user's active hand.
/// </summary>
private void StripRemoveInventory(
EntityUid user,
EntityUid target,
EntityUid item,
string slot,
bool stealth)
{
if (!CanStripRemoveInventory(user, target, item, slot))
return;
if (!_inventorySystem.TryUnequip(user, target, slot, triggerHandContact: true))
return;
RaiseLocalEvent(item, new DroppedEvent(user), true); // Gas tank internals etc.
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: !stealth);
_adminLogger.Add(LogType.Stripping, LogImpact.High, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
}
/// <summary>
/// Checks whether the item in the user's active hand can be inserted into one of the target's hands.
/// </summary>
private bool CanStripInsertHand(
Entity<HandsComponent?> user,
Entity<HandsComponent?> target,
EntityUid held,
string handName)
{
if (!Resolve(user, ref user.Comp) ||
!Resolve(target, ref target.Comp))
return false;
if (!target.Comp.CanBeStripped)
return false;
if (!_handsSystem.TryGetActiveItem(user, out var activeItem) || activeItem != held)
return false;
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHandId!))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"));
return false;
}
if (!_handsSystem.CanPickupToHand(target, activeItem.Value, handName, checkActionBlocker: false, target.Comp))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-put-message", ("owner", Identity.Entity(target, EntityManager))));
return false;
}
return true;
}
/// <summary>
/// Begins a DoAfter to insert the item in the user's active hand into one of the target's hands.
/// </summary>
private void StartStripInsertHand(
Entity<HandsComponent?> user,
Entity<HandsComponent?> target,
EntityUid held,
string handName,
StrippableComponent? targetStrippable = null)
{
if (!Resolve(user, ref user.Comp) ||
!Resolve(target, ref target.Comp) ||
!Resolve(target, ref targetStrippable))
return;
if (!CanStripInsertHand(user, target, held, handName))
return;
var (time, stealth) = GetStripTimeModifiers(user, target, null, targetStrippable.HandStripDelay);
if (!stealth)
{
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert-hand",
("user", Identity.Entity(user, EntityManager)),
("item", _handsSystem.GetActiveItem(user)!.Value)),
target,
target,
PopupType.Large);
}
var prefix = stealth ? "stealthily " : "";
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, false, handName), user, target, held)
{
Hidden = stealth,
AttemptFrequency = AttemptFrequency.EveryTick,
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
DuplicateCondition = DuplicateConditions.SameTool
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
}
/// <summary>
/// Places the item in the user's active hand into one of the target's hands.
/// </summary>
private void StripInsertHand(
Entity<HandsComponent?> user,
Entity<HandsComponent?> target,
EntityUid held,
string handName,
bool stealth)
{
if (!Resolve(user, ref user.Comp) ||
!Resolve(target, ref target.Comp))
return;
if (!CanStripInsertHand(user, target, held, handName))
return;
_handsSystem.TryDrop(user, checkActionBlocker: false);
_handsSystem.TryPickup(target, held, handName, checkActionBlocker: false, animateUser: stealth, animate: !stealth, handsComp: target.Comp);
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
// Hand update will trigger strippable update.
}
/// <summary>
/// Checks whether the item is in the target's hand and whether it can be dropped.
/// </summary>
private bool CanStripRemoveHand(
EntityUid user,
Entity<HandsComponent?> target,
EntityUid item,
string handName)
{
if (!Resolve(target, ref target.Comp))
return false;
if (!target.Comp.CanBeStripped)
return false;
if (!_handsSystem.TryGetHand(target, handName, out _))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", Identity.Entity(target, EntityManager))));
return false;
}
if (!_handsSystem.TryGetHeldItem(target, handName, out var heldEntity))
return false;
if (HasComp<VirtualItemComponent>(heldEntity))
return false;
if (heldEntity != item)
return false;
if (!_handsSystem.CanDropHeld(target, handName, false))
{
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop-message", ("owner", Identity.Entity(target, EntityManager))));
return false;
}
return true;
}
/// <summary>
/// Begins a DoAfter to remove the item from the target's hand and insert it in the user's active hand.
/// </summary>
private void StartStripRemoveHand(
Entity<HandsComponent?> user,
Entity<HandsComponent?> target,
EntityUid item,
string handName,
StrippableComponent? targetStrippable = null)
{
if (!Resolve(user, ref user.Comp) ||
!Resolve(target, ref target.Comp) ||
!Resolve(target, ref targetStrippable))
return;
if (!CanStripRemoveHand(user, target, item, handName))
return;
var (time, stealth) = GetStripTimeModifiers(user, target, null, targetStrippable.HandStripDelay);
if (!stealth)
{
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner",
("user", Identity.Entity(user, EntityManager)),
("item", item)),
target,
target);
}
var prefix = stealth ? "stealthily " : "";
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
_interactionSystem.DoContactInteraction(user, item);
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, false, handName), user, target, item)
{
Hidden = stealth,
AttemptFrequency = AttemptFrequency.EveryTick,
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
DuplicateCondition = DuplicateConditions.SameTool
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
}
/// <summary>
/// Takes the item from the target's hand and inserts it in the user's active hand.
/// </summary>
private void StripRemoveHand(
Entity<HandsComponent?> user,
Entity<HandsComponent?> target,
EntityUid item,
string handName,
bool stealth)
{
if (!Resolve(user, ref user.Comp) ||
!Resolve(target, ref target.Comp))
return;
if (!CanStripRemoveHand(user, target, item, handName))
return;
_handsSystem.TryDrop(target, item, checkActionBlocker: false);
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: !stealth, handsComp: user.Comp);
_adminLogger.Add(LogType.Stripping, LogImpact.High, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
// Hand update will trigger strippable update.
}
private void OnStrippableDoAfterRunning(Entity<HandsComponent> entity, ref DoAfterAttemptEvent<StrippableDoAfterEvent> ev)
{
var args = ev.DoAfter.Args;
DebugTools.Assert(entity.Owner == args.User);
DebugTools.Assert(args.Target != null);
DebugTools.Assert(args.Used != null);
DebugTools.Assert(ev.Event.SlotOrHandName != null);
if (ev.Event.InventoryOrHand)
{
if ( ev.Event.InsertOrRemove && !CanStripInsertInventory((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
!ev.Event.InsertOrRemove && !CanStripRemoveInventory(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
{
ev.Cancel();
}
}
else
{
if ( ev.Event.InsertOrRemove && !CanStripInsertHand((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
!ev.Event.InsertOrRemove && !CanStripRemoveHand(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
{
ev.Cancel();
}
}
}
private void OnStrippableDoAfterFinished(Entity<HandsComponent> entity, ref StrippableDoAfterEvent ev)
{
if (ev.Cancelled)
return;
DebugTools.Assert(entity.Owner == ev.User);
DebugTools.Assert(ev.Target != null);
DebugTools.Assert(ev.Used != null);
DebugTools.Assert(ev.SlotOrHandName != null);
if (ev.InventoryOrHand)
{
if (ev.InsertOrRemove)
StripInsertInventory((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName);
else
StripRemoveInventory(entity.Owner, ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
}
else
{
if (ev.InsertOrRemove)
StripInsertHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
else
StripRemoveHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
}
}
private void OnActivateInWorld(EntityUid uid, StrippableComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex || args.Target == args.User)
return;
if (TryOpenStrippingUi(args.User, (uid, component)))
args.Handled = true;
}
/// <summary>
/// Modify the strip time via events. Raised directed at the item being stripped, the player stripping someone and the player being stripped.
/// </summary>
public (TimeSpan Time, bool Stealth) GetStripTimeModifiers(EntityUid user, EntityUid targetPlayer, EntityUid? targetItem, TimeSpan initialTime)
{
var itemEv = new BeforeItemStrippedEvent(initialTime, false);
if (targetItem != null)
RaiseLocalEvent(targetItem.Value, ref itemEv);
var userEv = new BeforeStripEvent(itemEv.Time, itemEv.Stealth);
RaiseLocalEvent(user, ref userEv);
var targetEv = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
RaiseLocalEvent(targetPlayer, ref targetEv);
return (targetEv.Time, targetEv.Stealth);
}
private void OnDragDrop(EntityUid uid, StrippableComponent component, ref DragDropDraggedEvent args)
{
// If the user drags a strippable thing onto themselves.
if (args.Handled || args.Target != args.User)
return;
if (TryOpenStrippingUi(args.User, (uid, component)))
args.Handled = true;
}
public bool TryOpenStrippingUi(EntityUid user, Entity<StrippableComponent> target, bool openInCombat = false)
{
if (!openInCombat && TryComp<CombatModeComponent>(user, out var mode) && mode.IsInCombatMode)
return false;
if (!HasComp<StrippingComponent>(user))
return false;
_ui.OpenUi(target.Owner, StrippingUiKey.Key, user);
return true;
}
private void OnCanDropOn(EntityUid uid, StrippingComponent component, ref CanDropTargetEvent args)
{
var val = uid == args.User &&
HasComp<StrippableComponent>(args.Dragged) &&
HasComp<HandsComponent>(args.User) &&
HasComp<StrippingComponent>(args.User);
args.Handled |= val;
args.CanDrop |= val;
}
private void OnCanDrop(EntityUid uid, StrippableComponent component, ref CanDropDraggedEvent args)
{
args.CanDrop |= args.Target == args.User &&
HasComp<StrippingComponent>(args.User) &&
HasComp<HandsComponent>(args.User);
if (args.CanDrop)
args.Handled = true;
}
public bool IsStripHidden(SlotDefinition definition, EntityUid? viewer)
{
if (!definition.StripHidden)
return false;
if (viewer == null)
return true;
return !HasComp<BypassInteractionChecksComponent>(viewer);
}
}