mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-10-02 17:17:25 +00:00
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146) * Optimize sensor monitoring window graph drawing * Add shared static Vector2 pool for all GraphView instances * Address requested changes * remove lock * Update submodule to 264.0.0 (#38629) * Toy/Plushie Inhands and Wearables (#38514) * Fixed dependency injection and some other issues in a few places. * More issue fixes * patchfor broken NetworkConfiguratorLinkMenu (#38632) fix * Fix solutions flickering when transferring contents (#34838) * Use Solution clones when applying SolutionComponent states * Revert "Use Solution clones when applying SolutionComponent states" This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62. * Make Solution implement ICloneable and rename Clone method. * Copy CanReact value when cloning a Solution * Convert to IRobustCloneable * Fix typos in guidebook: Buisness → Business (#38636) * Fix typo in `MinorAntagonists.xml` Buisness → Business * Fix typo in `YourFirstCharacter.xml` Buisness → Business * Various Headphones Fixes and Tweaks (#38479) * sprites, wearables * neck * icon-on sprite * Cleanup prototype instantiation in `DamageTest` (#38639) Cleanup prototype instantiation in DamageTest * Cleanup prototype instantiation in `ExplosionSystem` (#38642) Cleanup prototype instantiation in ExplosionSystem * AddBodyPartCommand localization. (#38612) commit * fix ItemSlotsSystem debug assert (#38655) * Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) * Added directional beacons (#38284) * Added directional beacons Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Fixed names Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Power stat and nuke codes commands get some LEC love. (#38585) * commit * requested changes. * Dsay Dirty and Follow commands converted to LEC and localized. (#38666) * commit * whoopwhoopwhoop * Retro laser sprite fix (#38676) * Fixed everything except the icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fixed icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fix water coolers (#38681) * Monochromacy typo fix (#38686) * fixes the typo * Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504 * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Validate `CloningSettingsPrototype`s (#38688) * Validate CloningSettingsPrototypes * Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Check EventComponents too --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Add test of objective-related console commands (#36400) * Add test of objective add/list/remove commands * Not sure why we're validating test prototypes, but sure * We don't need a map * Improvements and fixups for New Status Effect API (#38660) * Predict healing and bloodstream (#38690) * initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase * Healing and bloodstream prediction fixes. * Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661) * Resolving Wizard Recall on Nuke disk making it impossible to disarm - Adding a DisarmBomb case to nuke status update loop - Changing a few methods and parameters to properly follow formatting standards - Updating some names to follow camelCase * Updating missed tag * Reverting DataField change Should prevent this preventative bugfix being a breaking change. * Switch HSV to the default colorspace for character customization (#38434) * Made HSV default for character editor * Adds/fixes comments to HSV defaulting * Added dropbox fix, potentially cursed * Revert "Added dropbox fix, potentially cursed" This reverts commit a709883366fbee813e839742125e70844672af29. --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Fix: Don't deploy foldables when clicking on items inside containers (#38709) * Fix * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Pressure Relief Valve (#36708) * initial system (this math is probably WRONG) * General code cleanup and OnExamined support (holy moly this code sucks) * UICode and related events foundation TODO: - Actually write the XAML UI and the underlying system - Un-shitcode the entire thing - Actually test everything... * Working UI code TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't. * Remove one TODO for unshitcoding the examine code * Add reminder yea * Make predicted (defenitely isn't) (also defenitely isn't a copypaste from pressure pump code) * It's predicted! TODO: - Give it snazzy predicted visuals! - Have a different field for pressure entry, lest it gets bulldozed every UI update. * Improve gas pressure relief valve UI TODO: Reminder to reduce amount of dirties using deltafields * Implement DirtyField prediction * Entity<T> cleanup A lot of Entity<T> conversions and lukewarm cleanup. Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell. * More cleanup and comments * Remove TODO comment on bulldozing window title * """refactoring""" - Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance. - More Entity<T> conversions because I like them. - Move UI creation handling over entirely to the ActivatableUI system. - Fix a hardcoded locale string (why????). * Add visuals * Revert debugging variable replacememt yea * Revert skissue * Remove unused using directives and remove TODO * Localize, cleanup, document * Fix adminlogging discrepancy * Add ability to construct, add guidebook entry * Clear up comment * Add guidebook tooltip to valve * Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor * Adds more input handling and adds autofill on open * Un-deepfry input validator shitcode Genuinely what was I smoking * improve visuals logic * Refactor again - Update math to the correct implementation - Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs * I'm sorry but I hate warnings * Remove unused using directive in AtmosphereSystem.Gases.cs * Review and cleanup * Lukewarm UI glossup * Maintainer for the upstream project btw * Remove redundant state sets and messy logic * Unduplicate valve updater code * Redo UI (im sorry Slarti) * run tests * Test refactored UI messaging * Second round of UI improvements - God please find a way to improve this system. Feels bad. * Update loop implementation * Further predict UI * Clear up SetToCurrentThreshold * cleanup * Update to master + pipe layers and bug fixes want to run tests * fixes * Deploy rename pipebomb * Documentation and requested changes * Rename the method that wiggled away * Undo rounding changes * Fix comment * Rename and cleanup * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix TextLinkTag (#32203) * Adjust uplink buy button to be under item icon (#38596) * Adjusted uplink buy button to be under item icon * Put the discount subtext under the icon * Indent fixes, added margin --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Scurrets - Audio Improvements (#38482) * Scurret audio tuning * Add new sfx * Update sneezing sfx * YAML support * Rename a folder * make telesci wreck easier (#37569) rel * Validate `ShaderPrototype` IDs (#38728) * Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later * [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) * fixed * clean up * orks fix smart * review fix 1 * more requested changes * less cursed * more descriptive description * better wording * Tiny Tiny Cleanup of the EyeClosingSystem. (#38734) Update EyeClosingSystem.cs * Fix human skin tone distribution (#38701) * fix: Use PredictedQueueDel for gib spell (#38729) * fix: don't default to uncharged sprite state for cells (#38730) * Fix Hristov description - remove inaccurate technical specs (#38746) - Removes inaccurate 'armor piercing 14.5mm shells' reference - Replaces it with a more funny description, matching the style of the other snipers and guns - Keeps ammunition type '.60 anti-materiel ammo' specification - Fixes issue #38590 Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br> * feat: allow mopping evaporating puddles (#38743) * Validate remaining `ProtoId` strings (#38747) Validate remaining ProtoId strings * Validate `ProtoId`s in tests (#38745) * Convert string literals to protoids in Content.Tests * Convert string literals to protoids or consts in Content.IntegrationTests * Fix linter failures Tricksy static using misled me * Cleanup warning in StomachSystem (#38748) you did not see this * Vox scars (#38592) * Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl * Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl" This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15. * locale key fix * Changed top surgery scar names to be more generalized * Adjusted face scars * Formatting fixes --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * UnlockNode command to LEC. (#38751) * commit * Update UnlockNodeCommand.cs * commit * move command locale to its own file. * Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Typofixes for figurine dialogue (#38737) * Typofixes for figurine dialogue * Forgot two * Janitor Tool: Wire Brush (#38667) * Wow! It's -brush- * spacing. * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fixed changes --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Minor escape menu UX improvements (#38650) * fix: spellbooks can have infinite charges (#38376) * fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better...
703 lines
27 KiB
C#
703 lines
27 KiB
C#
using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CombatMode;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Popups;
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using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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namespace Content.Shared.Strip;
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public abstract class SharedStrippableSystem : EntitySystem
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{
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedCuffableSystem _cuffableSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<Verb>>(AddStripVerb);
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SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<ExamineVerb>>(AddStripExamineVerb);
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// BUI
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SubscribeLocalEvent<StrippableComponent, StrippingSlotButtonPressed>(OnStripButtonPressed);
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// DoAfters
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SubscribeLocalEvent<HandsComponent, DoAfterAttemptEvent<StrippableDoAfterEvent>>(OnStrippableDoAfterRunning);
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SubscribeLocalEvent<HandsComponent, StrippableDoAfterEvent>(OnStrippableDoAfterFinished);
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SubscribeLocalEvent<StrippingComponent, CanDropTargetEvent>(OnCanDropOn);
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SubscribeLocalEvent<StrippableComponent, CanDropDraggedEvent>(OnCanDrop);
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SubscribeLocalEvent<StrippableComponent, DragDropDraggedEvent>(OnDragDrop);
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SubscribeLocalEvent<StrippableComponent, ActivateInWorldEvent>(OnActivateInWorld);
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}
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private void AddStripVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<Verb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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Verb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
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Act = () => TryOpenStrippingUi(args.User, (uid, component), true),
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};
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args.Verbs.Add(verb);
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}
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private void AddStripExamineVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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ExamineVerb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
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Act = () => TryOpenStrippingUi(args.User, (uid, component), true),
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Category = VerbCategory.Examine,
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};
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args.Verbs.Add(verb);
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}
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private void OnStripButtonPressed(Entity<StrippableComponent> strippable, ref StrippingSlotButtonPressed args)
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{
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if (args.Actor is not { Valid: true } user ||
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!TryComp<HandsComponent>(user, out var userHands))
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return;
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if (args.IsHand)
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{
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StripHand((user, userHands), (strippable.Owner, null), args.Slot, strippable);
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return;
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}
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if (!TryComp<InventoryComponent>(strippable, out var inventory))
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return;
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var hasEnt = _inventorySystem.TryGetSlotEntity(strippable, args.Slot, out var held, inventory);
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if (_handsSystem.GetActiveItem((user, userHands)) is { } activeItem && !hasEnt)
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StartStripInsertInventory((user, userHands), strippable.Owner, activeItem, args.Slot);
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else if (hasEnt)
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StartStripRemoveInventory(user, strippable.Owner, held!.Value, args.Slot);
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}
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private void StripHand(
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Entity<HandsComponent?> user,
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Entity<HandsComponent?> target,
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string handId,
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StrippableComponent? targetStrippable)
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{
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if (!Resolve(user, ref user.Comp) ||
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!Resolve(target, ref target.Comp) ||
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!Resolve(target, ref targetStrippable))
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return;
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if (!target.Comp.CanBeStripped)
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return;
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var heldEntity = _handsSystem.GetHeldItem(target.Owner, handId);
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// Is the target a handcuff?
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if (TryComp<VirtualItemComponent>(heldEntity, out var virtualItem) &&
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TryComp<CuffableComponent>(target.Owner, out var cuffable) &&
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_cuffableSystem.GetAllCuffs(cuffable).Contains(virtualItem.BlockingEntity))
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{
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_cuffableSystem.TryUncuff(target.Owner, user, virtualItem.BlockingEntity, cuffable);
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return;
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}
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if (_handsSystem.GetActiveItem(user.AsNullable()) is { } activeItem && heldEntity == null)
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StartStripInsertHand(user, target, activeItem, handId, targetStrippable);
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else if (heldEntity != null)
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StartStripRemoveHand(user, target, heldEntity.Value, handId, targetStrippable);
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}
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/// <summary>
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/// Checks whether the item is in a user's active hand and whether it can be inserted into the inventory slot.
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/// </summary>
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private bool CanStripInsertInventory(
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Entity<HandsComponent?> user,
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EntityUid target,
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EntityUid held,
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string slot)
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{
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if (!Resolve(user, ref user.Comp))
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return false;
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if (!_handsSystem.TryGetActiveItem(user, out var activeItem) || activeItem != held)
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return false;
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if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHandId!))
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{
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_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"));
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return false;
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}
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var targetIdentity = Identity.Entity(target, EntityManager);
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if (_inventorySystem.TryGetSlotEntity(target, slot, out _))
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{
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_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-occupied", ("owner", targetIdentity)));
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return false;
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}
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if (!_inventorySystem.CanEquip(user, target, held, slot, out _))
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{
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_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-equip-message", ("owner", targetIdentity)));
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return false;
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}
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return true;
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}
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/// <summary>
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/// Begins a DoAfter to insert the item in the user's active hand into the inventory slot.
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/// </summary>
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private void StartStripInsertInventory(
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Entity<HandsComponent?> user,
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EntityUid target,
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EntityUid held,
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string slot)
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{
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if (!Resolve(user, ref user.Comp))
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return;
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if (!CanStripInsertInventory(user, target, held, slot))
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return;
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if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
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{
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Log.Error($"{ToPrettyString(user)} attempted to place an item in a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
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return;
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}
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var (time, stealth) = GetStripTimeModifiers(user, target, held, slotDef.StripTime);
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if (!stealth)
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{
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_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert",
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("user", Identity.Entity(user, EntityManager)),
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("item", _handsSystem.GetActiveItem((user, user.Comp))!.Value)),
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target,
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target,
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PopupType.Large);
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}
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var prefix = stealth ? "stealthily " : "";
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_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
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var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, true, slot), user, target, held)
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{
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Hidden = stealth,
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AttemptFrequency = AttemptFrequency.EveryTick,
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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DuplicateCondition = DuplicateConditions.SameTool
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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}
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/// <summary>
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/// Inserts the item in the user's active hand into the inventory slot.
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/// </summary>
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private void StripInsertInventory(
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Entity<HandsComponent?> user,
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EntityUid target,
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EntityUid held,
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string slot)
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{
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if (!Resolve(user, ref user.Comp))
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return;
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if (!CanStripInsertInventory(user, target, held, slot))
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return;
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if (!_handsSystem.TryDrop(user))
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return;
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_inventorySystem.TryEquip(user, target, held, slot, triggerHandContact: true);
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_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
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}
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/// <summary>
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/// Checks whether the item can be removed from the target's inventory.
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/// </summary>
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private bool CanStripRemoveInventory(
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EntityUid user,
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EntityUid target,
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EntityUid item,
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string slot)
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{
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if (!_inventorySystem.TryGetSlotEntity(target, slot, out var slotItem))
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{
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_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", Identity.Entity(target, EntityManager))));
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return false;
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}
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if (slotItem != item)
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return false;
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if (!_inventorySystem.CanUnequip(user, target, slot, out var reason))
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{
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_popupSystem.PopupCursor(Loc.GetString(reason));
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return false;
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}
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return true;
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}
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/// <summary>
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/// Begins a DoAfter to remove the item from the target's inventory and insert it in the user's active hand.
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/// </summary>
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private void StartStripRemoveInventory(
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EntityUid user,
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EntityUid target,
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EntityUid item,
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string slot)
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{
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if (!CanStripRemoveInventory(user, target, item, slot))
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return;
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if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
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{
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Log.Error($"{ToPrettyString(user)} attempted to take an item from a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
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return;
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}
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var (time, stealth) = GetStripTimeModifiers(user, target, item, slotDef.StripTime);
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if (!stealth)
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{
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if (IsStripHidden(slotDef, user))
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_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-hidden", ("slot", slot)), target, target, PopupType.Large);
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else
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{
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_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner",
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("user", Identity.Entity(user, EntityManager)),
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("item", item)),
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target,
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target,
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PopupType.Large);
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}
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}
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var prefix = stealth ? "stealthily " : "";
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_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
|
|
|
|
_interactionSystem.DoContactInteraction(user, item);
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, true, slot), user, target, item)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the item from the target's inventory and inserts it in the user's active hand.
|
|
/// </summary>
|
|
private void StripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot,
|
|
bool stealth)
|
|
{
|
|
if (!CanStripRemoveInventory(user, target, item, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryUnequip(user, target, slot, triggerHandContact: true))
|
|
return;
|
|
|
|
RaiseLocalEvent(item, new DroppedEvent(user), true); // Gas tank internals etc.
|
|
|
|
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: !stealth);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.High, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item in the user's active hand can be inserted into one of the target's hands.
|
|
/// </summary>
|
|
private bool CanStripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return false;
|
|
|
|
if (!target.Comp.CanBeStripped)
|
|
return false;
|
|
|
|
if (!_handsSystem.TryGetActiveItem(user, out var activeItem) || activeItem != held)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHandId!))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"));
|
|
return false;
|
|
}
|
|
|
|
if (!_handsSystem.CanPickupToHand(target, activeItem.Value, handName, checkActionBlocker: false, target.Comp))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-put-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to insert the item in the user's active hand into one of the target's hands.
|
|
/// </summary>
|
|
private void StartStripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName,
|
|
StrippableComponent? targetStrippable = null)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!CanStripInsertHand(user, target, held, handName))
|
|
return;
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, null, targetStrippable.HandStripDelay);
|
|
|
|
if (!stealth)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert-hand",
|
|
("user", Identity.Entity(user, EntityManager)),
|
|
("item", _handsSystem.GetActiveItem(user)!.Value)),
|
|
target,
|
|
target,
|
|
PopupType.Large);
|
|
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, false, handName), user, target, held)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Places the item in the user's active hand into one of the target's hands.
|
|
/// </summary>
|
|
private void StripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName,
|
|
bool stealth)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertHand(user, target, held, handName))
|
|
return;
|
|
|
|
_handsSystem.TryDrop(user, checkActionBlocker: false);
|
|
_handsSystem.TryPickup(target, held, handName, checkActionBlocker: false, animateUser: stealth, animate: !stealth, handsComp: target.Comp);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
|
|
|
|
// Hand update will trigger strippable update.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item is in the target's hand and whether it can be dropped.
|
|
/// </summary>
|
|
private bool CanStripRemoveHand(
|
|
EntityUid user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName)
|
|
{
|
|
if (!Resolve(target, ref target.Comp))
|
|
return false;
|
|
|
|
if (!target.Comp.CanBeStripped)
|
|
return false;
|
|
|
|
if (!_handsSystem.TryGetHand(target, handName, out _))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
if (!_handsSystem.TryGetHeldItem(target, handName, out var heldEntity))
|
|
return false;
|
|
|
|
if (HasComp<VirtualItemComponent>(heldEntity))
|
|
return false;
|
|
|
|
if (heldEntity != item)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(target, handName, false))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to remove the item from the target's hand and insert it in the user's active hand.
|
|
/// </summary>
|
|
private void StartStripRemoveHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName,
|
|
StrippableComponent? targetStrippable = null)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!CanStripRemoveHand(user, target, item, handName))
|
|
return;
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, null, targetStrippable.HandStripDelay);
|
|
|
|
if (!stealth)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner",
|
|
("user", Identity.Entity(user, EntityManager)),
|
|
("item", item)),
|
|
target,
|
|
target);
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
|
|
|
|
_interactionSystem.DoContactInteraction(user, item);
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, false, handName), user, target, item)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes the item from the target's hand and inserts it in the user's active hand.
|
|
/// </summary>
|
|
private void StripRemoveHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName,
|
|
bool stealth)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
if (!CanStripRemoveHand(user, target, item, handName))
|
|
return;
|
|
|
|
_handsSystem.TryDrop(target, item, checkActionBlocker: false);
|
|
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: !stealth, handsComp: user.Comp);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.High, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
|
|
|
|
// Hand update will trigger strippable update.
|
|
}
|
|
|
|
private void OnStrippableDoAfterRunning(Entity<HandsComponent> entity, ref DoAfterAttemptEvent<StrippableDoAfterEvent> ev)
|
|
{
|
|
var args = ev.DoAfter.Args;
|
|
|
|
DebugTools.Assert(entity.Owner == args.User);
|
|
DebugTools.Assert(args.Target != null);
|
|
DebugTools.Assert(args.Used != null);
|
|
DebugTools.Assert(ev.Event.SlotOrHandName != null);
|
|
|
|
if (ev.Event.InventoryOrHand)
|
|
{
|
|
if ( ev.Event.InsertOrRemove && !CanStripInsertInventory((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
|
|
!ev.Event.InsertOrRemove && !CanStripRemoveInventory(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
|
|
{
|
|
ev.Cancel();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ev.Event.InsertOrRemove && !CanStripInsertHand((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
|
|
!ev.Event.InsertOrRemove && !CanStripRemoveHand(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
|
|
{
|
|
ev.Cancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnStrippableDoAfterFinished(Entity<HandsComponent> entity, ref StrippableDoAfterEvent ev)
|
|
{
|
|
if (ev.Cancelled)
|
|
return;
|
|
|
|
DebugTools.Assert(entity.Owner == ev.User);
|
|
DebugTools.Assert(ev.Target != null);
|
|
DebugTools.Assert(ev.Used != null);
|
|
DebugTools.Assert(ev.SlotOrHandName != null);
|
|
|
|
if (ev.InventoryOrHand)
|
|
{
|
|
if (ev.InsertOrRemove)
|
|
StripInsertInventory((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName);
|
|
else
|
|
StripRemoveInventory(entity.Owner, ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
}
|
|
else
|
|
{
|
|
if (ev.InsertOrRemove)
|
|
StripInsertHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
else
|
|
StripRemoveHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
}
|
|
}
|
|
|
|
private void OnActivateInWorld(EntityUid uid, StrippableComponent component, ActivateInWorldEvent args)
|
|
{
|
|
if (args.Handled || !args.Complex || args.Target == args.User)
|
|
return;
|
|
|
|
if (TryOpenStrippingUi(args.User, (uid, component)))
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Modify the strip time via events. Raised directed at the item being stripped, the player stripping someone and the player being stripped.
|
|
/// </summary>
|
|
public (TimeSpan Time, bool Stealth) GetStripTimeModifiers(EntityUid user, EntityUid targetPlayer, EntityUid? targetItem, TimeSpan initialTime)
|
|
{
|
|
var itemEv = new BeforeItemStrippedEvent(initialTime, false);
|
|
if (targetItem != null)
|
|
RaiseLocalEvent(targetItem.Value, ref itemEv);
|
|
var userEv = new BeforeStripEvent(itemEv.Time, itemEv.Stealth);
|
|
RaiseLocalEvent(user, ref userEv);
|
|
var targetEv = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
|
|
RaiseLocalEvent(targetPlayer, ref targetEv);
|
|
return (targetEv.Time, targetEv.Stealth);
|
|
}
|
|
|
|
private void OnDragDrop(EntityUid uid, StrippableComponent component, ref DragDropDraggedEvent args)
|
|
{
|
|
// If the user drags a strippable thing onto themselves.
|
|
if (args.Handled || args.Target != args.User)
|
|
return;
|
|
|
|
if (TryOpenStrippingUi(args.User, (uid, component)))
|
|
args.Handled = true;
|
|
}
|
|
|
|
public bool TryOpenStrippingUi(EntityUid user, Entity<StrippableComponent> target, bool openInCombat = false)
|
|
{
|
|
if (!openInCombat && TryComp<CombatModeComponent>(user, out var mode) && mode.IsInCombatMode)
|
|
return false;
|
|
|
|
if (!HasComp<StrippingComponent>(user))
|
|
return false;
|
|
|
|
_ui.OpenUi(target.Owner, StrippingUiKey.Key, user);
|
|
return true;
|
|
}
|
|
|
|
private void OnCanDropOn(EntityUid uid, StrippingComponent component, ref CanDropTargetEvent args)
|
|
{
|
|
var val = uid == args.User &&
|
|
HasComp<StrippableComponent>(args.Dragged) &&
|
|
HasComp<HandsComponent>(args.User) &&
|
|
HasComp<StrippingComponent>(args.User);
|
|
args.Handled |= val;
|
|
args.CanDrop |= val;
|
|
}
|
|
|
|
private void OnCanDrop(EntityUid uid, StrippableComponent component, ref CanDropDraggedEvent args)
|
|
{
|
|
args.CanDrop |= args.Target == args.User &&
|
|
HasComp<StrippingComponent>(args.User) &&
|
|
HasComp<HandsComponent>(args.User);
|
|
|
|
if (args.CanDrop)
|
|
args.Handled = true;
|
|
}
|
|
|
|
public bool IsStripHidden(SlotDefinition definition, EntityUid? viewer)
|
|
{
|
|
if (!definition.StripHidden)
|
|
return false;
|
|
|
|
if (viewer == null)
|
|
return true;
|
|
|
|
return !HasComp<BypassInteractionChecksComponent>(viewer);
|
|
}
|
|
}
|