41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._DV.Psionics.Components.PsionicPowers;
|
|
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class MassSleepPowerComponent : BasePsionicPowerComponent
|
|
{
|
|
public override EntProtoId ActionProtoId { get; set; } = "ActionMassSleep";
|
|
|
|
public override string PowerName { get; set; } = "psionic-power-name-mass-sleep";
|
|
|
|
public override int MinGlimmerChanged { get; set; } = 30;
|
|
|
|
public override int MaxGlimmerChanged { get; set; } = 60;
|
|
|
|
/// <summary>
|
|
/// The radius to where people will fall asleep.
|
|
/// </summary>
|
|
[DataField]
|
|
public float Radius = 2f;
|
|
|
|
/// <summary>
|
|
/// The duration of the DoAfter. Casting time, per say.
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan UseDelay = TimeSpan.FromSeconds(4);
|
|
|
|
/// <summary>
|
|
/// How long the victims will be asleep.
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan Duration = TimeSpan.FromSeconds(5);
|
|
|
|
/// <summary>
|
|
/// The radius for where people will be warned about being mass slept.
|
|
/// </summary>
|
|
[DataField]
|
|
public float WarningRadius = 6f;
|
|
}
|