* Moves all atmos logic from TileAtmosphere to AtmosphereSystem. * Atmos uses grid anchoring to check for firelocks instead of grid tile lookups. * CVar for space wind sound * CVar for explosive depressurization |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| Piping | ||
| Prototypes | ||
| Visuals | ||
| AtmosCommandUtils.cs | ||
| AtmosDirection.cs | ||
| Atmospherics.cs | ||
| GasOverlayChunk.cs | ||
| PipeDirection.cs | ||