* Respirator Debodied * Forgot about alerts (also respirator testa and events) * Fix Urist eating air and not giving it back * Stop nuke ops from taking in a breath then taking in a second breath causing them to get a headache from carbon dioxide poisoning and failing TryStopNukeOpsFromConstantlyFailing(); * Consts are smelly, * Actually we don't need to raise the entity, just the component * Don't forget to remove the unused code today, said me yesterday * Remove all fallbacks * Debody that too --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
||
|---|---|---|
| .. | ||
| BeingGibbedEvent.cs | ||
| BloodstreamComponent.cs | ||
| BrainComponent.cs | ||
| LungComponent.cs | ||
| MetabolizerComponent.cs | ||
| RespiratorComponent.cs | ||
| ThermalRegulatorComponent.cs | ||