Delta-v/Content.Shared/DeltaV/NanoChat/NanoChatCardComponent.cs

53 lines
1.6 KiB
C#

using Content.Shared.DeltaV.CartridgeLoader.Cartridges;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.DeltaV.NanoChat;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedNanoChatSystem))]
[AutoGenerateComponentPause, AutoGenerateComponentState]
public sealed partial class NanoChatCardComponent : Component
{
/// <summary>
/// The number assigned to this card.
/// </summary>
[DataField, AutoNetworkedField]
public uint? Number;
/// <summary>
/// All chat recipients stored on this card.
/// </summary>
[DataField]
public Dictionary<uint, NanoChatRecipient> Recipients = new();
/// <summary>
/// All messages stored on this card, keyed by recipient number.
/// </summary>
[DataField]
public Dictionary<uint, List<NanoChatMessage>> Messages = new();
/// <summary>
/// The currently selected chat recipient number.
/// </summary>
[DataField]
public uint? CurrentChat;
/// <summary>
/// The maximum amount of recipients this card supports.
/// </summary>
[DataField]
public int MaxRecipients = 50;
/// <summary>
/// Last time a message was sent, for rate limiting.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan LastMessageTime; // TODO: actually use this, compare against actor and not the card
/// <summary>
/// Whether to send notifications.
/// </summary>
[DataField]
public bool NotificationsMuted;
}