Delta-v/Content.Server/GameTicking/Rules
J 6571868f3b Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-06 21:35:59 +01:00
..
Components Add paradox clone to admin antag control (#36105) 2025-04-06 20:41:20 +01:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs Fix imports 2024-12-07 16:38:11 +00:00
DragonRuleSystem.cs fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
GameRuleSystem.Utility.cs Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
GameRuleSystem.cs Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs always end the round when nuke explodes (#3101) 2025-03-03 18:30:03 +00:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-04-06 20:41:20 +01:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs Removable mindshields and revolutionary tweaks. (#35769) 2025-03-23 14:11:26 +00:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs [Port]Game presets can now have cooldowns to prevent back-to-back modes (#2744) 2025-01-19 00:33:44 +00:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SurvivorRuleSystem.cs Extracts magic strings from Tag calls (#36305) 2025-04-06 21:35:59 +01:00
ThiefRuleSystem.cs Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
TraitorRuleSystem.cs Localize traitor codeverbs datasets (#35737) 2025-03-23 14:04:17 +00:00
ZombieRuleSystem.cs Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00