Delta-v/Content.Server/NPC/Systems
J 482c197630 NPC Warnings cleanup (#36189)
* NPC Warnings cleanup

* Reverting unnecessary changes

* Reverting unnecessary changes, missed

* Using entity GetGrid override instead
2025-04-06 20:55:06 +01:00
..
NPCCombatSystem.Melee.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
NPCCombatSystem.Ranged.cs Sentry turrets - Part 3: Turret AI (#35058) 2025-03-09 19:32:40 +00:00
NPCCombatSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
NPCImprintingOnSpawnBehaviourSystem.cs Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
NPCJukeSystem.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCPerceptionSystem.RecentlyInjected.cs Sentient medibot now can inject (#32110) 2025-02-14 16:09:45 +00:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
NPCSteeringSystem.Context.cs Sprite Movement working with AI movement (#33494) 2024-12-21 10:19:51 +00:00
NPCSteeringSystem.Obstacles.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCSteeringSystem.cs NPC Warnings cleanup (#36189) 2025-04-06 20:55:06 +01:00
NPCSystem.Blackboard.cs Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
NPCSystem.cs Do not wake up NPC if there is still a mind attached. (#27651) 2024-05-18 13:52:56 +02:00
NPCUseActionOnTargetSystem.cs Action stuff (#31305) 2024-08-27 01:00:43 +01:00
NPCUtilitySystem.cs Sentry turrets - Part 4: The sentry turret and its primary systems (#35123) 2025-04-06 20:50:17 +01:00