Delta-v/Content.Server/Fluids/EntitySystems
SlamBamActionman 07174d0aaf
Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
..
AbsorbentSystem.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
DrainSystem.cs Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
PuddleDebugDebugOverlaySystem.cs Code cleanup: puddles and spreaders (#26102) 2024-03-15 14:41:08 +11:00
PuddleSystem.Evaporation.cs Add prediction for puddle and spillable examines (#25794) 2024-03-03 16:36:36 +11:00
PuddleSystem.Spillable.cs Spilling reagents on mutliple entities at once fix (#29763) 2024-07-07 13:52:18 +10:00
PuddleSystem.Transfers.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
PuddleSystem.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
SmokeSystem.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
SpraySystem.cs fire extinguisher using item toggle (#29906) 2024-07-13 14:17:10 +10:00