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AlertLevelInterceptionRuleComponent.cs
Add syndicate sleeper agents random event ( #27501 )
2024-05-03 10:13:35 +10:00
AnomalySpawnRuleComponent.cs
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BasicStationEventSchedulerComponent.cs
refactor event schedulers to use explicit game rules ( #29320 )
2024-08-14 15:21:01 +10:00
BluespaceArtifactRuleComponent.cs
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BluespaceLockerRuleComponent.cs
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BreakerFlipRuleComponent.cs
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BureaucraticErrorRuleComponent.cs
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CargoGiftsRuleComponent.cs
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ClericalErrorRuleComponent.cs
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FalseAlarmRuleComponent.cs
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GasLeakRuleComponent.cs
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ImmovableRodRuleComponent.cs
Immovable Rod visual variations ( #25932 )
2024-03-24 23:45:52 +01:00
IonStormRuleComponent.cs
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KudzuGrowthRuleComponent.cs
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MassHallucinationsRuleComponent.cs
MassHallucinationsRule Minor Refactor ( #28748 )
2024-07-20 15:53:57 +10:00
MeteorSwarmComponent.cs
Revamped Meteor Swarm ( #28974 )
2024-06-14 20:38:43 -07:00
PowerGridCheckRuleComponent.cs
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RampingStationEventSchedulerComponent.cs
Event scheduler setting tweaks ( #31018 )
2024-08-15 13:33:17 -06:00
RandomEntityStorageSpawnRuleComponent.cs
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RandomSentienceRuleComponent.cs
Re-add improved random sentience event ( #29123 )
2024-08-18 17:41:12 -06:00
RandomSpawnRuleComponent.cs
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SentienceTargetComponent.cs
Re-add improved random sentience event ( #29123 )
2024-08-18 17:41:12 -06:00
SolarFlareRuleComponent.cs
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SpaceSpawnRuleComponent.cs
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
StationEventComponent.cs
Sleeper agents event no longer occurs when evacuation is called ( #30646 )
2024-08-05 13:17:53 +10:00
VentClogRuleComponent.cs
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VentCritterSpawnLocationComponent.cs
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VentCrittersRuleComponent.cs
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