* Fix superSlippery and stepTrigger values persist - made values in SpillTileReaction's public so we can query the prototype - made the default values for slippery component and StepTriggerComponent based on default constants for easier resetting - added a calculation and check in UpdateSlips to check if a super slip is present as well as Update relevant steptrigger and slip values based on the contents of the solution * The worlds biggest change --------- Co-authored-by: Myra <vascreeper@yahoo.com> |
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| .. | ||
| AbsorbentSystem.cs | ||
| DrainSystem.cs | ||
| PuddleDebugDebugOverlaySystem.cs | ||
| PuddleSystem.Evaporation.cs | ||
| PuddleSystem.Spillable.cs | ||
| PuddleSystem.Transfers.cs | ||
| PuddleSystem.cs | ||
| SmokeSystem.cs | ||
| SpraySystem.cs | ||