Delta-v/Content.Shared
metalgearsloth adf3a95292
Add anchorable flags (#25667)
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.

(cherry picked from commit 5425742617)
2024-03-07 01:05:18 +01:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ActionBlocker Use can attach check on shot attempt (#24396) 2024-01-27 23:46:42 +01:00
Actions Fix action state handling bug (#25395) 2024-02-21 04:03:41 +01:00
Administration Add option for admins to disable bwoink (#25008) 2024-03-05 09:43:40 +01:00
Alert Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Added Warning state for AME (#24699) 2024-02-08 12:11:05 +01:00
Anomaly Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Antag Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Add space heaters (#25250) 2024-03-07 01:05:02 +01:00
Audio Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
BarSign Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-26 22:03:45 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Body Death acidifier fix (#25251) 2024-02-18 23:13:32 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Burial Grave digging and decomposition (#23646) 2024-01-26 22:50:50 +01:00
CCVar Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-22 23:04:47 +01:00
Camera Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Chasm Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Chat News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Chemistry Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Climbing Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Add nose customization to humans & dwarves (#25557) 2024-03-07 00:59:12 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Communications Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Add anchorable flags (#25667) 2024-03-07 01:05:18 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Revert "Fix ItemSlots prediction" (#25610) 2024-03-07 01:02:33 +01:00
Conveyor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Coordinates Fix GravityGridTest (#23348) 2024-01-23 22:53:53 +01:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords move criminal records console component to shared (#24957) 2024-02-08 12:37:47 +01:00
Cuffs handcuff replacements are faster to escape from (#25601) 2024-03-07 00:58:59 +01:00
Damage Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Dataset Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Decals Optimise DecalOverlay (#25266) 2024-03-05 09:49:43 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Vision filter accessibility option (#889) 2024-02-23 19:36:18 +01:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking make linking logic gates 1000% better (#25041) 2024-02-18 22:55:58 +01:00
DeviceNetwork make linking logic gates 1000% better (#25041) 2024-02-18 22:55:58 +01:00
Devour Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Dice Update dice state handling (#23643) 2024-01-26 22:04:22 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 20:35:40 +01:00
DoAfter Fix error when starting a DoAfter while handling one on the same entity (#24218) 2024-01-26 23:04:39 +01:00
Doors Predict doors and airlocks (#25419) 2024-03-05 09:48:41 +01:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-26 22:26:05 +01:00
Emoting Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-31 19:14:08 +01:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Revert "Cleanup ExecutionSystem (#24382)" 2024-03-07 00:51:07 +01:00
Explosion Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Fax Fax machines can print from text file (#23262) 2024-02-18 23:03:53 +01:00
FixedPoint Solution precision fixes (#25199) 2024-02-18 23:27:29 +01:00
Flash Shadow anomaly returns (#24629) 2024-02-18 23:03:02 +01:00
Fluids Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Foldable Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Follower Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
GameTicking Save round information into replay_final.yml (#23013) 2024-02-18 23:36:10 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Vox names, species prototype cleanup, some cosmetic changes (#24994) 2024-02-18 23:08:43 +01:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Allow IdentityBlocker partial coverage (#24741) 2024-02-08 12:02:46 +01:00
Implants scram implant (#23122) 2024-01-26 21:37:33 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Instruments Remove instruments compref (#19560) 2023-09-27 21:59:12 +02:00
Interaction Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Toggleable items shape change on toggle state (#25392) 2024-03-07 00:52:34 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Microwave UX enhancements (#24547) 2024-02-18 23:03:05 +01:00
Labels Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
Lathe make lathe visuals not required (#24757) 2024-02-08 12:02:20 +01:00
Light Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-26 21:45:14 +01:00
Lock LockVisualizer (#25224) 2024-02-18 23:27:28 +01:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-26 21:50:20 +01:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Materials Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-26 22:09:55 +01:00
Medical Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Fix #22933 - Job-specific Uplink items leaking to non-job minds (#23179) 2024-03-05 09:48:01 +01:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-27 21:59:12 +02:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Ninja Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Nukeops hud (#21260) 2023-11-12 20:43:48 +01:00
Nutrition Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Nyanotrasen Fix missing sound for Psionic Regen (#879) 2024-02-23 19:30:34 +01:00
Objectives New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-26 21:39:17 +01:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-26 21:49:51 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Add sfx for writing on paper (#25257) 2024-02-18 23:25:50 +01:00
Parallax Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-16 19:15:39 +01:00
Pinpointer Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Placeable Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Players Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Cleanups PolymorphSystem/Components/Prototypes (#23721) 2024-02-08 12:20:24 +01:00
Popups Make popups nullable (#24802) 2024-02-08 12:26:32 +01:00
Power Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Character profile sanitization improvements (#25579) 2024-03-07 00:56:04 +01:00
Procedural Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
Projectiles Fix projectiles (#25636) 2024-03-07 01:03:19 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-26 22:05:08 +01:00
Prying Predict doors and airlocks (#25419) 2024-03-05 09:48:41 +01:00
Pulling Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
RCD Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Random Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-22 23:12:06 +01:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Lathe Categories (#24247) 2024-01-26 23:12:38 +01:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-12-02 20:19:30 +01:00
Revolutionary Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Roles Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-08 12:10:34 +01:00
Salvage Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security LockVisualizer (#25224) 2024-02-18 23:27:28 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Shuttles Handheld Mass Scanner (#25526) 2024-03-07 00:59:22 +01:00
Silicons Fix borgs being able to emag themselves (#24748) 2024-02-18 22:46:49 +01:00
SimpleStation14 Near-sighted trait from SIMPLE STATION 14 (#73) 2023-10-03 15:21:27 -05:00
Singularity Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Slippery Fix sliding bug (#24846) 2024-02-08 12:32:21 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Species Zombie Diona Fixes (#25404) 2024-03-07 00:59:50 +01:00
Speech Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spreader Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Standing Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Station Fix objects tab not showing nents (#23837) 2024-01-26 22:22:36 +01:00
StationRecords criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
StatusEffect Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
StatusIcon Kill Seperated Mindshield Icons (#25303) 2024-02-18 23:17:51 +01:00
Stealth Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
StepTrigger Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Store Actually fix store action upgrades (#24960) 2024-02-08 12:37:33 +01:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Stunnable ItemToggle system expansion (#22369) 2024-01-22 18:29:05 +01:00
SubFloor Allow t-ray to penetrate carpets and puddles (#25276) 2024-02-18 23:24:54 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-16 20:38:06 +01:00
Teleportation Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Tiles Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Timing Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools Removed TilePryingDoAfterEvent (#24552) 2024-01-28 00:27:32 +01:00
Traits Remove vehicles (#24681) 2024-02-08 12:06:49 +01:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-26 22:14:58 +01:00
Verbs Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-26 22:38:24 +01:00
Wall Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Weapons Fix gun cycling ammo count update (#25635) 2024-03-07 01:04:01 +01:00
Weather Fix weather audio (#21949) 2023-12-02 20:25:44 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Wires Predict doors and airlocks (#25419) 2024-03-05 09:48:41 +01:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-26 23:11:10 +01:00
Zombies Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Content.Shared.csproj Switch project files to C# 12. (#25487) 2024-03-05 09:49:02 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00