Delta-v/Content.Server/Objectives/Conditions
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
..
DieCondition.cs Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
EscapeShuttleCondition.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
KillPersonCondition.cs Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
KillRandomPersonCondition.cs Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
RandomTraitorAliveCondition.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
RandomTraitorProgressCondition.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
StealCondition.cs Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00