Files
Delta-v/Content.Client/Overlays/StencilOverlaySystem.cs
T
4186c8caa2 Weather entities (#41427)
* weather status effect entities

* proto port + fixes

* Update weather.yml

* fix visuals

* Update SharedWeatherSystem.cs

* Update SharedWeatherSystem.cs

* Update WeatherSystem.cs

* Thanks Slarti, thats a much better

* Update WeatherSystem.cs

* Update StencilOverlay.Weather.cs

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Revise weather command help descriptions

Updated weather command help texts for clarity.

* Merge branch 'master' into ed-14-11-2025-weather-entities

* Tayrtahn review apply

* fixes and cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:44:02 +02:00

31 lines
1.0 KiB
C#

using Content.Client.Parallax;
using Content.Client.Weather;
using Content.Shared.StatusEffectNew;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client.Overlays;
public sealed class StencilOverlaySystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly ParallaxSystem _parallax = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
[Dependency] private readonly WeatherSystem _weather = default!;
[Dependency] private readonly StatusEffectsSystem _status = default!;
public override void Initialize()
{
base.Initialize();
_overlay.AddOverlay(new StencilOverlay(_parallax, _transform, _map, _sprite, _weather, _status));
}
public override void Shutdown()
{
base.Shutdown();
_overlay.RemoveOverlay<StencilOverlay>();
}
}