Files
Delta-v/Content.Server/Audio/Jukebox/JukeboxSystem.cs
T
Tayrtahnandslarticodefast f27bf8b218 Add a basic API to JukeboxSystem (#42896)
* Add a basic API to JukeboxSystem

* Update Content.Shared/Audio/Jukebox/SharedJukeboxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove pointless Dirty

* Move SetSelectedTrack Dirty inside if block

* logMissing: false

* Remove pointless Audio.Stop call

* Poke tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:44:03 +02:00

206 lines
6.5 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Audio.Jukebox;
using Content.Shared.Power;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Audio.Jukebox;
public sealed class JukeboxSystem : SharedJukeboxSystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<JukeboxComponent, JukeboxSelectedMessage>(OnJukeboxSelected);
SubscribeLocalEvent<JukeboxComponent, JukeboxPlayingMessage>(OnJukeboxPlay);
SubscribeLocalEvent<JukeboxComponent, JukeboxPauseMessage>(OnJukeboxPause);
SubscribeLocalEvent<JukeboxComponent, JukeboxStopMessage>(OnJukeboxStop);
SubscribeLocalEvent<JukeboxComponent, JukeboxSetTimeMessage>(OnJukeboxSetTime);
SubscribeLocalEvent<JukeboxComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<JukeboxComponent, ComponentShutdown>(OnComponentShutdown);
SubscribeLocalEvent<JukeboxComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnComponentInit(Entity<JukeboxComponent> ent, ref ComponentInit args)
{
if (HasComp<ApcPowerReceiverComponent>(ent))
{
TryUpdateVisualState(ent.AsNullable());
}
}
private void OnJukeboxPlay(Entity<JukeboxComponent> ent, ref JukeboxPlayingMessage args)
{
TryPlay(ent.AsNullable());
}
private void OnJukeboxPause(Entity<JukeboxComponent> ent, ref JukeboxPauseMessage args)
{
Pause(ent.AsNullable());
}
private void OnJukeboxSetTime(Entity<JukeboxComponent> ent, ref JukeboxSetTimeMessage args)
{
if (TryComp(args.Actor, out ActorComponent? actorComp))
{
var offset = actorComp.PlayerSession.Channel.Ping * 1.5f / 1000f;
SetTime(ent.AsNullable(), args.SongTime + offset);
}
}
private void OnPowerChanged(Entity<JukeboxComponent> entity, ref PowerChangedEvent args)
{
TryUpdateVisualState(entity.AsNullable());
if (!this.IsPowered(entity.Owner, EntityManager))
{
Stop(entity.AsNullable());
}
}
private void OnJukeboxStop(Entity<JukeboxComponent> entity, ref JukeboxStopMessage args)
{
Stop(entity.AsNullable());
}
private void OnJukeboxSelected(EntityUid uid, JukeboxComponent component, JukeboxSelectedMessage args)
{
SetSelectedTrack((uid, component), args.SongId);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<JukeboxComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.Selecting)
{
comp.SelectAccumulator += frameTime;
if (comp.SelectAccumulator >= 0.5f)
{
comp.SelectAccumulator = 0f;
comp.Selecting = false;
TryUpdateVisualState((uid, comp));
}
}
}
}
private void OnComponentShutdown(Entity<JukeboxComponent> ent, ref ComponentShutdown args)
{
ent.Comp.AudioStream = Audio.Stop(ent.Comp.AudioStream);
}
private void DirectSetVisualState(EntityUid uid, JukeboxVisualState state)
{
_appearanceSystem.SetData(uid, JukeboxVisuals.VisualState, state);
}
private void TryUpdateVisualState(Entity<JukeboxComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return;
var finalState = JukeboxVisualState.On;
if (!this.IsPowered(ent, EntityManager))
{
finalState = JukeboxVisualState.Off;
}
_appearanceSystem.SetData(ent, JukeboxVisuals.VisualState, finalState);
}
/// <summary>
/// Set the selected track of the jukebox to the specified prototype.
/// </summary>
public void SetSelectedTrack(Entity<JukeboxComponent?> ent, ProtoId<JukeboxPrototype> track)
{
if (!Resolve(ent, ref ent.Comp))
return;
if (!Audio.IsPlaying(ent.Comp.AudioStream))
{
ent.Comp.SelectedSongId = track;
DirectSetVisualState(ent, JukeboxVisualState.Select);
ent.Comp.Selecting = true;
ent.Comp.AudioStream = Audio.Stop(ent.Comp.AudioStream);
Dirty(ent);
}
}
/// <summary>
/// Attempts to play the jukebox's current selected track.
/// </summary>
/// <returns>false if no track is selected or the track prototype cannot be found, otherwise true.</returns>
public bool TryPlay(Entity<JukeboxComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return false;
if (Exists(ent.Comp.AudioStream))
{
Audio.SetState(ent.Comp.AudioStream, AudioState.Playing);
}
else
{
if (string.IsNullOrEmpty(ent.Comp.SelectedSongId) ||
!_protoManager.Resolve(ent.Comp.SelectedSongId, out var jukeboxProto))
{
return false;
}
ent.Comp.AudioStream = Audio.PlayPvs(jukeboxProto.Path, ent, AudioParams.Default.WithMaxDistance(10f))?.Entity;
Dirty(ent);
}
return true;
}
/// <summary>
/// Stops any track that may currently be playing.
/// </summary>
public void Stop(Entity<JukeboxComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp, logMissing: false))
return;
Audio.SetState(entity.Comp.AudioStream, AudioState.Stopped);
}
/// <summary>
/// Pauses any track that may currently be playing.
/// </summary>
public void Pause(Entity<JukeboxComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp, logMissing: false))
return;
Audio.SetState(entity.Comp.AudioStream, AudioState.Paused);
}
/// <summary>
/// Sets the playback position within the current audio track.
/// </summary>
/// <remarks>
/// If setting based on user input, you may need to compensate for the player's ping.
/// </remarks>
public void SetTime(Entity<JukeboxComponent?> entity, float songTime)
{
if (!Resolve(entity, ref entity.Comp))
return;
Audio.SetPlaybackPosition(entity.Comp.AudioStream, songTime);
}
}