* Cuff enhancements * Cuffs now have an OnClick for the alert to remove them * nullables * Use default interaction range so highlights are accurate * Cuffing fails more gracely * Make shared abstract and add component references to client / server * Don't cache AudioSystem and HandsComponent given cuffs are rarely used * Fix test Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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|---|---|---|
| .. | ||
| RemoveCuffs.cs | ||
| ResistFire.cs | ||
| StopPiloting.cs | ||
| StopPulling.cs | ||
| Unbuckle.cs | ||