Delta-v/Content.Client/Parallax
metalgearsloth 81a5f97a2e Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-19 22:09:46 +01:00
..
Commands Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Data Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Managers Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
BiomeDebugOverlay.cs Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
BiomeSystem.cs Procgen biomes (#13487) 2023-02-12 02:15:09 +00:00
ParallaxControl.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
ParallaxGenerator.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
ParallaxLayerPrepared.cs Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
ParallaxOverlay.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
ParallaxSystem.cs Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00