* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality * use Entity<T> pattern * use implicit default for nullable * don't forget to resolve the AnomalyComponent... * Add comment for StartSupercriticalEvent "ent" parameter * use implicit casts from Entity<T> to EntityUid * StartSupercriticalEvent requires AnomalyComponent to resolve |
||
|---|---|---|
| .. | ||
| AnomalyComponent.cs | ||
| AnomalyCoreComponent.cs | ||
| AnomalyPulsingComponent.cs | ||
| AnomalySupercriticalComponent.cs | ||
| CorePoweredThrowerComponent.cs | ||
| InnerBodyAnomalyComponent.cs | ||
| InnerBodyAnomalyInjectorComponent.cs | ||