Delta-v/Content.Shared
SlamBamActionman 2ff59f153e
Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection

* Include logging
2025-03-12 16:48:39 +01:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Abilities Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
Access Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions Wizard Staff of Animation (#34649) 2025-02-12 23:46:02 -05:00
Administration New Feature: Admin Only messages in AHelp (#35283) 2025-02-22 09:45:50 -08:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Animals Separate Udder examine into ExamineableHunger (#35164) 2025-02-15 05:29:40 +01:00
Anomaly Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Create a Armor CoeffientQuery (#35024) 2025-02-10 15:51:44 +01:00
Atmos Add new freezer atmos devices and fix freezer fixgridatmos marker (#34991) 2025-02-12 18:32:18 +11:00
Audio Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Added Pain Numbness Trait (#34538) 2025-01-27 11:34:20 +01:00
Beeper fix issues with proximity beeper (#32322) 2024-09-20 21:37:06 +10:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
Body Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Fix hugging buckled mobs instead of unbuckling (#33635) 2024-12-18 15:26:58 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
CCVar Add undergarments & "Censor Nudity" toggle to options (#33185) 2025-03-05 10:14:01 +01:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo fix UpdateBankAccount (#35749) 2025-03-09 21:50:24 +01:00
CartridgeLoader add button to print logprobe logs (#32255) 2025-02-27 14:47:16 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Chemistry Delete SolutionContainerVisualsComponent.InitialName (#35654) 2025-03-03 23:58:04 +01:00
Climbing Don't show drag-drop outline if climbing (#33477) 2024-11-23 12:19:59 +01:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Clothing Fire resist now can be examined. (#35183) 2025-02-27 23:39:55 +11:00
Clumsy Added several variables to make ClumsyComponent more modular for developers. (#33715) 2024-12-06 16:31:31 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-07-29 19:48:28 -07:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-28 10:57:12 +10:00
Construction Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Purge uses of TransformComponent.AttachToGridOrMap (#34940) 2025-02-07 12:49:22 +01:00
Contraband Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Conveyor Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Cuffs Fix popup on handcuffing for person being handcuffed (#33639) 2024-12-27 16:34:32 +03:00
Damage Changed Damage Overlay to check Burn Damage (#34535) 2025-03-03 12:11:58 +01:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Delivery Steal the mail thieving objective (#35746) 2025-03-09 20:41:53 +01:00
Destructible Mining Rebalance (#30920) 2024-08-16 11:43:54 +10:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-06 16:35:48 +01:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
DoAfter Remove inaccessible code from SharedDoAfterSystem (#35089) 2025-02-19 00:02:25 +11:00
Doors Add interaction tests for prying airlocks (#35409) 2025-02-24 00:46:59 +11:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth t-ray reveal for entities and draw depth fix (#33012) 2025-02-27 11:46:09 +01:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution cleanup 2024-11-22 23:02:59 +01:00
Emag Serializable emag flags (#34766) 2025-01-30 14:15:01 +01:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Fixed bola effect stacking (#34723) 2025-02-04 11:11:46 -05:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
EntityTable Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Trim trailing newlines from examine messages (#33381) 2025-01-10 15:40:31 -05:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Limit maximum capacity of fillable cluster grenades (#34281) 2025-02-12 00:13:00 +01:00
Eye Cleanup: Use ``SoundSpecifier`` instead of string literals in ``EyeClosingComponent`` (#35425) 2025-02-24 17:10:23 +01:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Fixed delivery popups (#35724) 2025-03-08 22:08:41 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
Fluids Remove Entity<T> data-fields (#34083) 2025-01-11 21:22:29 +01:00
Foldable Save Space Station 14 from the Toilet Gibber Forever (#35587) 2025-03-03 11:04:33 +01:00
Follower Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-02-16 16:52:51 +13:00
Forensics Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Friction Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-09-24 19:02:51 +02:00
GameTicking Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Cleanup: Fix field naming rule violation in ``GhostComponent`` (#35454) 2025-02-24 18:48:32 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
GridPreloader Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-12 13:31:56 +03:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
HealthExaminable Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Holopad networking rework (#34112) 2025-01-17 14:09:59 -06:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Remove unneeded Loc.GetString (#35739) 2025-03-09 11:06:11 +01:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170) 2024-09-03 23:01:38 +10:00
IgnitionSource Move IgnitionEvent to shared (#30985) 2024-09-02 02:27:13 +02:00
Implants Add new implants to deimplant list (#35563) 2025-02-27 20:23:59 +01:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybinds for rotating and flipping objects (#30540) 2024-08-13 23:36:41 +10:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
Internals Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Inventory Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
ItemRecall Wizard Recall shows Disappearing text at Coordinate (#35272) 2025-02-18 20:47:10 -05:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
Labels Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
Lathe Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Light Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations made requested changes. 2025-02-17 01:58:40 -05:00
Lock Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Staff of Animation Fixes (#35491) 2025-02-27 20:11:57 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Mapping Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Maps Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedMaterialStorageSystem`` (#35463) 2025-02-24 18:58:25 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Mindshield Removable mindshields and revolutionary tweaks. (#35769) 2025-03-11 10:41:13 +01:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Added Pain Numbness Trait (#34538) 2025-01-27 11:34:20 +01:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor 2025-02-16 16:52:51 +13:00
NPC Sentient medibot now can inject (#32110) 2025-01-29 13:34:01 +03:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Objectives Steal the mail thieving objective (#35746) 2025-03-09 20:41:53 +01:00
Overlays Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
PDA Add Chameleon PDA (#30514) 2025-01-02 19:23:28 +01:00
Paper Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763) 2025-03-10 15:52:57 +01:00
Parallax Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Physics Roundstart Grappling Gun (#31737) 2024-09-01 22:33:25 -06:00
Pinpointer Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedChameleonProjectorSystem`` (#35465) 2025-02-24 20:45:17 +01:00
Popups Wizard Recall shows Disappearing text at Coordinate (#35272) 2025-02-18 20:47:10 -05:00
Power Predict some power PowerReceiver stuff (#33834) 2025-03-10 13:00:49 +11:00
PowerCell Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Procedural Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Projectiles Fix embeddable projectiles dissapearing (reopening) (#35153) 2025-02-15 01:23:35 +11:00
Prototypes Atmospheric network monitor (#32294) 2024-12-17 04:53:17 +01:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-07-12 19:20:41 +10:00
Radiation Optimize & clean up RadiationSystem (#34459) 2025-01-18 12:07:20 +11:00
Radio Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Random Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Multiple categories for lathe recipes (#34315) 2025-02-27 12:33:39 +01:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-10 19:07:07 -04:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Roles Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Salvage Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-18 14:06:02 +01:00
Shuttles Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
Silicons Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Singularity Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Slippery Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-02-17 21:53:23 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech borgs don't scream (#33038) 2025-02-25 14:45:19 +01:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Allow to paint multiple airlocks (#34001) 2024-12-24 03:25:03 +01:00
Spreader Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` (#35464) 2025-02-24 18:59:06 +01:00
Standing Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Station Add loadout names (#31303) 2025-02-11 18:30:24 +01:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Make status effect networking not use `TryAddStatusEffect` (#28766) 2024-09-19 12:21:26 +10:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525) 2025-02-17 21:53:23 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Save Space Station 14 from the Toilet Gibber Forever (#35587) 2025-03-03 11:04:33 +01:00
Store Mind Swap Fix (#33553) 2025-02-04 17:25:54 +01:00
StoreDiscount/Components feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
StoryGen Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Strip Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
Stunnable remove usages of obsolete EntityUid method variants (#35106) 2025-02-16 03:06:23 +01:00
SubFloor t-ray reveal for entities and draw depth fix (#33012) 2025-02-27 11:46:09 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Telephone Speech is relayed by holopad holograms (#33978) 2025-01-02 12:41:12 +01:00
Teleportation Teleporting while pulling crash fix (#31787) 2024-09-04 18:44:10 +02:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-05 18:07:02 +10:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Timing Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Add description of tool qualities to entity (#32436) 2024-12-20 23:15:40 +01:00
Traits Cloning Refactor and bugfixes (#35555) 2025-03-02 16:50:12 +01:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Turrets Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Predicted gas pumps (#33717) 2024-12-07 14:39:52 +11:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Verbs Station AI (#30944) 2024-08-28 10:57:12 +10:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Weapons fix delta state in SharedGunSystem (#35510) 2025-02-26 22:11:17 +11:00
Weather Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist Fix horrible lag in Zombies mode (#33818) 2024-12-17 21:16:05 +01:00
Wieldable Cleanup: Remove redundant checks from ``SharedWieldableSystem`` (#35466) 2025-02-24 20:22:19 +01:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00