mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-10-04 05:17:28 +00:00
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 54dd273f66)
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Content.Server.Atmos.Components;
|
|
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Shared.StepTrigger.Systems;
|
|
|
|
namespace Content.Server.Tiles;
|
|
|
|
public sealed class LavaSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly FlammableSystem _flammable = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<LavaComponent, StepTriggeredOffEvent>(OnLavaStepTriggered);
|
|
SubscribeLocalEvent<LavaComponent, StepTriggerAttemptEvent>(OnLavaStepTriggerAttempt);
|
|
}
|
|
|
|
private void OnLavaStepTriggerAttempt(EntityUid uid, LavaComponent component, ref StepTriggerAttemptEvent args)
|
|
{
|
|
if (!HasComp<FlammableComponent>(args.Tripper))
|
|
return;
|
|
|
|
args.Continue = true;
|
|
}
|
|
|
|
private void OnLavaStepTriggered(EntityUid uid, LavaComponent component, ref StepTriggeredOffEvent args)
|
|
{
|
|
var otherUid = args.Tripper;
|
|
|
|
if (TryComp<FlammableComponent>(otherUid, out var flammable))
|
|
{
|
|
// Apply the fury of a thousand suns
|
|
var multiplier = flammable.FireStacks == 0f ? 5f : 1f;
|
|
_flammable.AdjustFireStacks(otherUid, component.FireStacks * multiplier, flammable);
|
|
_flammable.Ignite(otherUid, uid, flammable);
|
|
}
|
|
}
|
|
}
|