A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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drakewill-CRL 31e3ef00fa Botany Rework Part 1: Mutations (#31163)
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed.

All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc.

The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones.

Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit.

This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
2024-09-22 02:23:49 +01:00
.github update pr labeler (#1846) 2024-09-17 22:31:46 -03:00
.run Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
.vscode Fix msCompile problem matcher on VScode on Windows (#31068) 2024-08-21 15:30:43 +01:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Fix IComponentFactory mock in benchmark (#29015) 2024-07-05 20:37:01 +02:00
Content.Client Fix powered machines working unpowered if the panel is open. (#32135) 2024-09-14 14:27:12 +01:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests add test for lathe recipes having results (#32100) 2024-09-22 02:20:58 +01:00
Content.MapRenderer map renderer fixes (#29523) 2024-07-25 01:51:40 +02:00
Content.Packaging Add freebsd-x64 server packaging target (#31237) 2024-08-21 16:16:41 +01:00
Content.PatreonParser Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Replay Add reckless replay load button (#26212) 2024-03-23 23:56:14 +01:00
Content.Server Botany Rework Part 1: Mutations (#31163) 2024-09-22 02:23:49 +01:00
Content.Server.Database Automated whitelists (#23985) 2024-08-30 05:37:15 +01:00
Content.Shared Botany Rework Part 1: Mutations (#31163) 2024-09-22 02:23:49 +01:00
Content.Shared.Database Log enrichment: Explosion damage to players (#29762) 2024-08-09 19:17:07 +01:00
Content.Tests Test parallelization stuff. (#31650) 2024-09-01 03:55:29 +01:00
Content.Tools Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.YAMLLinter Update component query benchmarks (#27967) 2024-06-01 16:51:14 +02:00
Pow3r Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Resources Botany Rework Part 1: Mutations (#31163) 2024-09-22 02:23:49 +01:00
RobustToolbox@0f60ad9018 Update submodule to 234.1.0 (#32098) 2024-09-14 14:26:27 +01:00
Tools Make the pr link more visible in the changelog bot (#32047) 2024-09-14 14:23:35 +01:00
.editorconfig Correct .editorconfig to use no space after casting (#30132) 2024-08-09 17:50:33 +01:00
.envrc Bump nixpkgs rev (#25361) 2024-02-21 03:56:47 +01:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
.gitmodules RT is dirty 2024-05-03 00:04:44 +02:00
Directory.Packages.props Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
LEGAL.md Relicense future content under APGLv3 2024-02-18 03:11:47 +01:00
LICENSE-AGPLv3.txt Relicense future content under APGLv3 2024-02-18 03:11:47 +01:00
LICENSE-MIT.txt Relicense future content under APGLv3 2024-02-18 03:11:47 +01:00
README.md Relicense future content under APGLv3 2024-02-18 03:11:47 +01:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-17 14:54:04 +01:00
RunBoth-Debug.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
RunBoth-Tools.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
RunBoth.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
SpaceStation14.sln Add Robust.Xaml.csproj to the solution (#31573) 2024-08-30 07:56:23 +01:00
SpaceStation14.sln.DotSettings "LV" is an acronym (#31402) 2024-08-27 00:49:10 +01:00
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
flake.lock Update to nixpkgs 24.05 (#28529) 2024-06-06 21:54:06 +02:00
flake.nix Update to nixpkgs 24.05 (#28529) 2024-06-06 21:54:06 +02:00
global.json .NET 8 compatibility (#22461) 2023-12-16 20:31:24 +01:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
runclient-Debug.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
runclient-Tools.bat Tools batch files (#29179) 2024-07-25 00:34:48 +02:00
runclient-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
runclient.bat Remove useless line in runclient (#27701) 2024-05-07 04:35:55 +02:00
runclient.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
runserver-Debug.bat Dual Boot Batches (#1633) 2024-09-20 13:32:25 +00:00
runserver-Tools.bat Tools batch files (#29179) 2024-07-25 00:34:48 +02:00
runserver-Tools.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
runserver.bat Use dotnet run for the run batch files instead of directly calling the exe (#27698) 2024-05-07 04:33:56 +02:00
runserver.sh Add bash equivalents run*.bat scripts for linux devs (#31195) 2024-08-21 16:15:51 +01:00
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README.md

Space Station 14 Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.

DeltaV

Website | Wiki | Discord

Space Station 14

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #localization channel in our Discord

If you make any contributions, please make sure to read the markers section in MARKERS.md Any changes made to files belonging to our upstream should be properly marked in accordance to what is specified there.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

Content contributed to this repository after commit 87c70a89a6 is licensed under the GNU Affero General Public License version 3.0, unless otherwise stated. See LICENSE-AGPLv3.txt. Content contributed to this repository before commit 87c70a89a6 is licensed under the MIT license, unless otherwise stated. See LICENSE-MIT.txt.

87c70a89a67d0521a56388e6b1c3f2cb947943e4 was pushed on February 17th 2024 at 21:48 UTC

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.