* Zombies keep their anomalies on zombification * Refactor anombies to isolate anomalies and zombies InnerBodyAnomalies now send an event when the host dies. Zombies cancels this event if the host is turning into a zombie. * Anomazombies: deprecate CancellableEntityEventArgs CancellableEntityEventArgs is deprecated. Use structs with bool Cancelled instead. |
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|---|---|---|
| .. | ||
| Components | ||
| Effects | ||
| AnomalySynchronizerSystem.cs | ||
| AnomalySystem.Commands.cs | ||
| AnomalySystem.Generator.cs | ||
| AnomalySystem.Psionics.cs | ||
| AnomalySystem.Scanner.cs | ||
| AnomalySystem.Vessel.cs | ||
| AnomalySystem.cs | ||