* Fire MeleeHitEvent when there are no targets. * Prevent certain weapons from activating if they had no hit entities on hit. * Prevent miss events from firing when target is yourself or was deleted. * Use .Value as Target is already known not to be null. * uid changes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
||
|---|---|---|
| .. | ||
| Components | ||
| MeleeArcOverlay.cs | ||
| MeleeSpreadCommand.cs | ||
| MeleeWeaponSystem.Effects.cs | ||
| MeleeWeaponSystem.cs | ||
| MeleeWindupOverlay.cs | ||