Delta-v/Content.Shared/Weapons/Melee/Events
Vordenburg 4183b5f449
Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
..
AttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
DisarmAttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
HeavyAttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
LightAttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
MeleeHitEvent.cs Fire MeleeHitEvent on misses. (#12867) 2023-02-13 12:55:39 +00:00
MeleeLungeEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
StartHeavyAttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
StopAttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
StopHeavyAttackEvent.cs Melee refactor (#10897) 2022-09-29 15:51:59 +10:00