..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Access
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
ActionBlocker
Use can attach check on shot attempt ( #24396 )
2024-01-22 23:15:00 -05:00
Actions
Fix action state handling bug ( #25395 )
2024-02-20 13:08:41 +11:00
Administration
PlayerListControl fixes. ( #25248 )
2024-02-20 10:13:48 +01:00
Alert
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Added Warning state for AME ( #24699 )
2024-02-01 19:40:57 +11:00
Anomaly
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Antag
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-02 00:08:03 +11:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-25 17:04:01 -05:00
Atmos
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
Audio
Audio fixes ( #22324 )
2023-12-11 21:26:55 +11:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-06 17:04:33 -08:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Body
Death acidifier fix ( #25251 )
2024-02-14 17:37:56 -08:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Burial
Grave digging and decomposition ( #23646 )
2024-01-14 11:47:31 -05:00
CCVar
Fix admin notes and database time nonsense. ( #25280 )
2024-02-20 10:13:31 +01:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-20 11:38:03 +11:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
CartridgeLoader
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Chasm
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Chat
Add option for character name colors in chat & move coloration to clientside ( #24625 )
2024-02-10 22:38:55 -08:00
Chemistry
Make metamorphic glasses use last solution's empty sprite ( #25322 )
2024-02-19 15:32:34 -07:00
Climbing
Fix ClimbSystem removing the climbing fixture when it still has contacts ( #24756 )
2024-01-31 13:10:57 +11:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Clothing
Fix action state handling bug ( #25395 )
2024-02-20 13:08:41 +11:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Tiny shove fix. ( #25353 )
2024-02-21 15:01:45 +11:00
Communications
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Add limited-reagent dispensers ( #23907 )
2024-01-17 16:43:48 -05:00
Conveyor
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Coordinates
Fix GravityGridTest ( #23348 )
2024-01-02 17:24:01 +11:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
CriminalRecords
move criminal records console component to shared ( #24957 )
2024-02-05 23:55:39 +11:00
Cuffs
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Damage
Tiny shove fix. ( #25353 )
2024-02-21 15:01:45 +11:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Decals
Use IComponentState for compstates ( #21905 )
2024-01-04 13:50:48 +11:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-23 18:59:09 -04:00
DeviceLinking
make linking logic gates 1000% better ( #25041 )
2024-02-11 23:45:51 -07:00
DeviceNetwork
make linking logic gates 1000% better ( #25041 )
2024-02-11 23:45:51 -07:00
Devour
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Dice
Update dice state handling ( #23643 )
2024-01-06 17:30:21 -08:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 12:19:32 -05:00
DoAfter
Fix error when starting a DoAfter while handling one on the same entity ( #24218 )
2024-01-18 00:01:58 -08:00
Doors
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-10 17:01:38 -05:00
Emoting
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Emp
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-29 18:27:43 -04:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Executions ( #24150 )
2024-01-17 01:45:45 -07:00
Explosion
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Fax
Fax machines can print from text file ( #23262 )
2024-02-14 12:14:51 +11:00
FixedPoint
Solution precision fixes ( #25199 )
2024-02-16 16:54:27 -07:00
Flash
Shadow anomaly returns ( #24629 )
2024-02-13 17:12:32 -05:00
Fluids
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Foldable
Flipped caps real ( #24961 )
2024-02-10 00:44:19 -08:00
Follower
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-15 02:52:55 -07:00
Friction
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
GameTicking
Save round information into replay_final.yml ( #23013 )
2024-02-17 21:30:54 +01:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 12:17:53 -08:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Hands
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Vox names, species prototype cleanup, some cosmetic changes ( #24994 )
2024-02-14 14:08:45 +11:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Allow IdentityBlocker partial coverage ( #24741 )
2024-01-30 19:49:19 -08:00
Implants
scram implant ( #23122 )
2024-01-04 05:38:02 -07:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
keybinds for opening bag/belt & context logic for opening storage window ( #22238 )
2023-12-08 12:43:37 -06:00
Instruments
Remove instruments compref ( #19560 )
2023-09-12 14:43:06 +10:00
Interaction
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Fix item toggles where no sound exists ( #24807 )
2024-02-01 22:43:06 +11:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Microwave UX enhancements ( #24547 )
2024-02-13 17:16:00 -05:00
Labels
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
Lathe
make lathe visuals not required ( #24757 )
2024-01-31 13:50:40 +11:00
Light
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
Fix atmos UI decimal separator bug ( #23009 )
2024-01-04 21:18:09 -08:00
Lock
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-06 20:19:45 +11:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
MassMedia
NewsSystem fixes ( #23969 )
2024-01-12 01:04:55 -07:00
Materials
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Fix duplicate popups in ripley ( #23692 )
2024-01-07 16:32:46 -07:00
Medical
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
MedicalScanner
Make Health Analysers UI continuously update ( #22449 )
2024-02-06 09:20:09 -04:00
Mind
Diona Nymphs & Splitting ( #24630 )
2024-02-16 18:54:44 -08:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 12:21:10 -05:00
Mining
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Mobs
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-09-27 19:41:07 -04:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-24 17:22:44 -04:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
NPC
Disable SSD indicator for NPC ( #20027 )
2023-09-14 22:15:26 -04:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Ninja
Fixes ninja not being able to use abilities ( #23748 )
2024-01-08 19:15:00 -05:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Nukeops hud ( #21260 )
2023-11-05 19:36:08 -07:00
Nutrition
Add verbs to Open/Close Openable containers, and add optional seals ( #24780 )
2024-02-13 17:08:07 -05:00
Objectives
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Overlays
Add health bar overlays for eye equipment ( #21980 )
2024-01-04 11:48:57 -05:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-06 18:31:20 +11:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-04 05:56:14 -07:00
Paper
Add sfx for writing on paper ( #25257 )
2024-02-16 16:48:18 -07:00
Parallax
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-04 16:07:48 -07:00
Pinpointer
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Placeable
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Players
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
Cleanups PolymorphSystem/Components/Prototypes ( #23721 )
2024-02-01 23:17:02 +11:00
Popups
Make popups nullable ( #24802 )
2024-02-01 23:25:58 -05:00
Power
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-07 18:25:43 -07:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
randomized sexless species now have epicene gender by default ( #25282 )
2024-02-19 15:38:06 -07:00
Procedural
Salvage magnet revamp ( #23119 )
2024-01-04 14:25:32 +11:00
Projectiles
decelerator nerf and projectile penetration mini refactor ( #24032 )
2024-01-14 15:39:09 -08:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-07 14:23:25 +11:00
Prying
Fix double sound for shutters ( #23975 )
2024-01-12 13:35:31 -07:00
Pulling
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-16 14:54:46 +10:00
RCD
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
Radio
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Random
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-20 21:19:50 -07:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Lathe Categories ( #24247 )
2024-01-19 17:45:03 -07:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
revenant emag whitelist ( #21849 )
2023-11-27 14:39:29 -07:00
Revolutionary
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-02 00:08:03 +11:00
Roles
Save round information into replay_final.yml ( #23013 )
2024-02-17 21:30:54 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-01 19:30:07 +11:00
Salvage
Change what items can be fultoned while stopping anchored items from fultoning ( #20628 )
2024-01-20 15:57:05 +11:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Shuttles
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Silicons
Fix borgs being able to emag themselves ( #24748 )
2024-02-10 22:23:32 -08:00
Singularity
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Slippery
Fix sliding bug ( #24846 )
2024-02-03 19:10:50 +11:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Add gas tanks throw damage ( #20035 )
2023-12-04 17:32:17 +11:00
Spawning
Fix even more warnings ( #11968 )
2022-10-16 08:49:22 -07:00
Species
Fix nymphs being deleted immediatly after spawning ( #25344 )
2024-02-17 09:38:21 -07:00
Speech
Lower speech noise volume & refactor system ( #24579 )
2024-01-28 21:49:55 +11:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Standing
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Station
Fix objects tab not showing nents ( #23837 )
2024-01-10 01:30:20 -07:00
StationRecords
criminal records revival ( #22510 )
2024-02-04 19:29:35 -04:00
StatusEffect
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
StatusIcon
Kill Seperated Mindshield Icons ( #25303 )
2024-02-16 10:58:28 -05:00
Stealth
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
StepTrigger
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
Store
Actually fix store action upgrades ( #24960 )
2024-02-05 15:56:59 +11:00
Strip
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Stunnable
ItemToggle system expansion ( #22369 )
2023-12-24 17:11:05 +11:00
SubFloor
Allow t-ray to penetrate carpets and puddles ( #25276 )
2024-02-16 16:37:56 -07:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Tag
Add new HasAnyTag and HasAllTags overrides ( #22577 )
2023-12-17 03:22:42 +11:00
Teleportation
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-01 00:10:48 -08:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Emergency revert for pulling ( #24923 )
2024-02-03 10:32:30 -08:00
Tiles
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Timing
Bunch of revolver fixes ( #19649 )
2024-01-21 22:16:46 +11:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tools
Removed TilePryingDoAfterEvent ( #24552 )
2024-01-25 08:31:32 -05:00
Traits
Remove vehicles ( #24681 )
2024-02-01 11:33:10 +11:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Reduce vendor thank you message spam and add variety ( #23746 )
2024-01-08 18:34:47 -07:00
Verbs
Virtual items cleanup ( #23912 )
2024-01-14 21:18:47 +11:00
VoiceMask
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Tail wagging ( #19573 )
2024-01-14 18:52:07 +11:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
MeleeSoundComponent Working With 0 Damage ( #24872 )
2024-02-03 12:00:14 +11:00
Weather
Fix weather audio ( #21949 )
2023-11-28 23:35:38 +11:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-12 01:05:28 -07:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Wires
Decouple panels and wires ( #24840 )
2024-02-03 15:24:33 +11:00
Xenoarchaeology
Can emag artifact crusher ( #23957 )
2024-01-19 10:35:02 -05:00
Zombies
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-02 00:08:03 +11:00
Content.Shared.csproj
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-12 23:22:01 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00