Delta-v/Content.Client/Materials/MaterialStorageSystem.cs

17 lines
489 B
C#

using Content.Shared.Materials;
using Robust.Client.GameObjects;
namespace Content.Client.Materials;
/// <summary>
/// This handles...
/// </summary>
public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private readonly TransformSystem _transform = default!;
protected override void OnFinishInsertMaterialEntity(EntityUid toInsert, MaterialStorageComponent component)
{
_transform.DetachParentToNull(Transform(toInsert));
}
}