mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-30 16:17:27 +00:00
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146) * Optimize sensor monitoring window graph drawing * Add shared static Vector2 pool for all GraphView instances * Address requested changes * remove lock * Update submodule to 264.0.0 (#38629) * Toy/Plushie Inhands and Wearables (#38514) * Fixed dependency injection and some other issues in a few places. * More issue fixes * patchfor broken NetworkConfiguratorLinkMenu (#38632) fix * Fix solutions flickering when transferring contents (#34838) * Use Solution clones when applying SolutionComponent states * Revert "Use Solution clones when applying SolutionComponent states" This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62. * Make Solution implement ICloneable and rename Clone method. * Copy CanReact value when cloning a Solution * Convert to IRobustCloneable * Fix typos in guidebook: Buisness → Business (#38636) * Fix typo in `MinorAntagonists.xml` Buisness → Business * Fix typo in `YourFirstCharacter.xml` Buisness → Business * Various Headphones Fixes and Tweaks (#38479) * sprites, wearables * neck * icon-on sprite * Cleanup prototype instantiation in `DamageTest` (#38639) Cleanup prototype instantiation in DamageTest * Cleanup prototype instantiation in `ExplosionSystem` (#38642) Cleanup prototype instantiation in ExplosionSystem * AddBodyPartCommand localization. (#38612) commit * fix ItemSlotsSystem debug assert (#38655) * Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) * Added directional beacons (#38284) * Added directional beacons Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Fixed names Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Power stat and nuke codes commands get some LEC love. (#38585) * commit * requested changes. * Dsay Dirty and Follow commands converted to LEC and localized. (#38666) * commit * whoopwhoopwhoop * Retro laser sprite fix (#38676) * Fixed everything except the icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fixed icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fix water coolers (#38681) * Monochromacy typo fix (#38686) * fixes the typo * Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504 * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Validate `CloningSettingsPrototype`s (#38688) * Validate CloningSettingsPrototypes * Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Check EventComponents too --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Add test of objective-related console commands (#36400) * Add test of objective add/list/remove commands * Not sure why we're validating test prototypes, but sure * We don't need a map * Improvements and fixups for New Status Effect API (#38660) * Predict healing and bloodstream (#38690) * initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase * Healing and bloodstream prediction fixes. * Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661) * Resolving Wizard Recall on Nuke disk making it impossible to disarm - Adding a DisarmBomb case to nuke status update loop - Changing a few methods and parameters to properly follow formatting standards - Updating some names to follow camelCase * Updating missed tag * Reverting DataField change Should prevent this preventative bugfix being a breaking change. * Switch HSV to the default colorspace for character customization (#38434) * Made HSV default for character editor * Adds/fixes comments to HSV defaulting * Added dropbox fix, potentially cursed * Revert "Added dropbox fix, potentially cursed" This reverts commit a709883366fbee813e839742125e70844672af29. --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Fix: Don't deploy foldables when clicking on items inside containers (#38709) * Fix * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Pressure Relief Valve (#36708) * initial system (this math is probably WRONG) * General code cleanup and OnExamined support (holy moly this code sucks) * UICode and related events foundation TODO: - Actually write the XAML UI and the underlying system - Un-shitcode the entire thing - Actually test everything... * Working UI code TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't. * Remove one TODO for unshitcoding the examine code * Add reminder yea * Make predicted (defenitely isn't) (also defenitely isn't a copypaste from pressure pump code) * It's predicted! TODO: - Give it snazzy predicted visuals! - Have a different field for pressure entry, lest it gets bulldozed every UI update. * Improve gas pressure relief valve UI TODO: Reminder to reduce amount of dirties using deltafields * Implement DirtyField prediction * Entity<T> cleanup A lot of Entity<T> conversions and lukewarm cleanup. Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell. * More cleanup and comments * Remove TODO comment on bulldozing window title * """refactoring""" - Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance. - More Entity<T> conversions because I like them. - Move UI creation handling over entirely to the ActivatableUI system. - Fix a hardcoded locale string (why????). * Add visuals * Revert debugging variable replacememt yea * Revert skissue * Remove unused using directives and remove TODO * Localize, cleanup, document * Fix adminlogging discrepancy * Add ability to construct, add guidebook entry * Clear up comment * Add guidebook tooltip to valve * Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor * Adds more input handling and adds autofill on open * Un-deepfry input validator shitcode Genuinely what was I smoking * improve visuals logic * Refactor again - Update math to the correct implementation - Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs * I'm sorry but I hate warnings * Remove unused using directive in AtmosphereSystem.Gases.cs * Review and cleanup * Lukewarm UI glossup * Maintainer for the upstream project btw * Remove redundant state sets and messy logic * Unduplicate valve updater code * Redo UI (im sorry Slarti) * run tests * Test refactored UI messaging * Second round of UI improvements - God please find a way to improve this system. Feels bad. * Update loop implementation * Further predict UI * Clear up SetToCurrentThreshold * cleanup * Update to master + pipe layers and bug fixes want to run tests * fixes * Deploy rename pipebomb * Documentation and requested changes * Rename the method that wiggled away * Undo rounding changes * Fix comment * Rename and cleanup * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix TextLinkTag (#32203) * Adjust uplink buy button to be under item icon (#38596) * Adjusted uplink buy button to be under item icon * Put the discount subtext under the icon * Indent fixes, added margin --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Scurrets - Audio Improvements (#38482) * Scurret audio tuning * Add new sfx * Update sneezing sfx * YAML support * Rename a folder * make telesci wreck easier (#37569) rel * Validate `ShaderPrototype` IDs (#38728) * Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later * [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) * fixed * clean up * orks fix smart * review fix 1 * more requested changes * less cursed * more descriptive description * better wording * Tiny Tiny Cleanup of the EyeClosingSystem. (#38734) Update EyeClosingSystem.cs * Fix human skin tone distribution (#38701) * fix: Use PredictedQueueDel for gib spell (#38729) * fix: don't default to uncharged sprite state for cells (#38730) * Fix Hristov description - remove inaccurate technical specs (#38746) - Removes inaccurate 'armor piercing 14.5mm shells' reference - Replaces it with a more funny description, matching the style of the other snipers and guns - Keeps ammunition type '.60 anti-materiel ammo' specification - Fixes issue #38590 Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br> * feat: allow mopping evaporating puddles (#38743) * Validate remaining `ProtoId` strings (#38747) Validate remaining ProtoId strings * Validate `ProtoId`s in tests (#38745) * Convert string literals to protoids in Content.Tests * Convert string literals to protoids or consts in Content.IntegrationTests * Fix linter failures Tricksy static using misled me * Cleanup warning in StomachSystem (#38748) you did not see this * Vox scars (#38592) * Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl * Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl" This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15. * locale key fix * Changed top surgery scar names to be more generalized * Adjusted face scars * Formatting fixes --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * UnlockNode command to LEC. (#38751) * commit * Update UnlockNodeCommand.cs * commit * move command locale to its own file. * Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Typofixes for figurine dialogue (#38737) * Typofixes for figurine dialogue * Forgot two * Janitor Tool: Wire Brush (#38667) * Wow! It's -brush- * spacing. * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fixed changes --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Minor escape menu UX improvements (#38650) * fix: spellbooks can have infinite charges (#38376) * fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better...
346 lines
18 KiB
C#
346 lines
18 KiB
C#
using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.IntegrationTests.Tests.Fluids;
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[TestFixture]
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[TestOf(typeof(AbsorbentComponent))]
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public sealed class AbsorbentTest
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{
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private const string UserDummyId = "UserDummy";
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private const string AbsorbentDummyId = "AbsorbentDummy";
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private const string RefillableDummyId = "RefillableDummy";
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private const string SmallRefillableDummyId = "SmallRefillableDummy";
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private const string EvaporablePrototypeId = "Water";
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private const string NonEvaporablePrototypeId = "Cola";
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[TestPrototypes]
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private const string Prototypes = $@"
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- type: entity
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name: {UserDummyId}
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id: {UserDummyId}
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- type: entity
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name: {AbsorbentDummyId}
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id: {AbsorbentDummyId}
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components:
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- type: Absorbent
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useAbsorberSolution: true
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- type: SolutionContainerManager
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solutions:
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absorbed:
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maxVol: 100
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- type: entity
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name: {RefillableDummyId}
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id: {RefillableDummyId}
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components:
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- type: SolutionContainerManager
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solutions:
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refillable:
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maxVol: 200
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- type: RefillableSolution
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solution: refillable
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- type: entity
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name: {SmallRefillableDummyId}
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id: {SmallRefillableDummyId}
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components:
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- type: SolutionContainerManager
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solutions:
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refillable:
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maxVol: 20
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- type: RefillableSolution
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solution: refillable
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";
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public sealed record TestSolutionReagents(FixedPoint2 VolumeOfEvaporable, FixedPoint2 VolumeOfNonEvaporable);
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public record TestSolutionCase(
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string Case, // Only for clarity purposes
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TestSolutionReagents InitialAbsorbentSolution,
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TestSolutionReagents InitialRefillableSolution,
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TestSolutionReagents ExpectedAbsorbentSolution,
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TestSolutionReagents ExpectedRefillableSolution);
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[TestCaseSource(nameof(TestCasesToRun))]
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public async Task AbsorbentOnRefillableTest(TestSolutionCase testCase)
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var testMap = await pair.CreateTestMap();
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var coordinates = testMap.GridCoords;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var absorbentSystem = entityManager.System<AbsorbentSystem>();
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var solutionContainerSystem = entityManager.System<SharedSolutionContainerSystem>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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EntityUid user = default;
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EntityUid absorbent = default;
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EntityUid refillable = default;
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AbsorbentComponent component = null;
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await server.WaitAssertion(() =>
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{
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user = entityManager.SpawnEntity(UserDummyId, coordinates);
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absorbent = entityManager.SpawnEntity(AbsorbentDummyId, coordinates);
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refillable = entityManager.SpawnEntity(RefillableDummyId, coordinates);
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entityManager.TryGetComponent(absorbent, out component);
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solutionContainerSystem.TryGetSolution(absorbent, component.SolutionName, out var absorbentSoln, out var absorbentSolution);
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solutionContainerSystem.TryGetRefillableSolution(refillable, out var refillableSoln, out var refillableSolution);
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// Arrange
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if (testCase.InitialAbsorbentSolution.VolumeOfEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(absorbentSoln.Value, new Solution(EvaporablePrototypeId, testCase.InitialAbsorbentSolution.VolumeOfEvaporable));
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if (testCase.InitialAbsorbentSolution.VolumeOfNonEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(absorbentSoln.Value, new Solution(NonEvaporablePrototypeId, testCase.InitialAbsorbentSolution.VolumeOfNonEvaporable));
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if (testCase.InitialRefillableSolution.VolumeOfEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(refillableSoln.Value, new Solution(EvaporablePrototypeId, testCase.InitialRefillableSolution.VolumeOfEvaporable));
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if (testCase.InitialRefillableSolution.VolumeOfNonEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(refillableSoln.Value, new Solution(NonEvaporablePrototypeId, testCase.InitialRefillableSolution.VolumeOfNonEvaporable));
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// Act
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absorbentSystem.Mop((absorbent, component), user, refillable);
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// Assert
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var absorbentComposition = absorbentSolution.GetReagentPrototypes(prototypeManager).ToDictionary(r => r.Key.ID, r => r.Value);
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var refillableComposition = refillableSolution.GetReagentPrototypes(prototypeManager).ToDictionary(r => r.Key.ID, r => r.Value);
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Assert.Multiple(() =>
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{
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Assert.That(VolumeOfPrototypeInComposition(absorbentComposition, EvaporablePrototypeId), Is.EqualTo(testCase.ExpectedAbsorbentSolution.VolumeOfEvaporable));
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Assert.That(VolumeOfPrototypeInComposition(absorbentComposition, NonEvaporablePrototypeId), Is.EqualTo(testCase.ExpectedAbsorbentSolution.VolumeOfNonEvaporable));
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Assert.That(VolumeOfPrototypeInComposition(refillableComposition, EvaporablePrototypeId), Is.EqualTo(testCase.ExpectedRefillableSolution.VolumeOfEvaporable));
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Assert.That(VolumeOfPrototypeInComposition(refillableComposition, NonEvaporablePrototypeId), Is.EqualTo(testCase.ExpectedRefillableSolution.VolumeOfNonEvaporable));
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});
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});
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await pair.RunTicksSync(5);
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await pair.CleanReturnAsync();
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}
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[TestCaseSource(nameof(TestCasesToRunOnSmallRefillable))]
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public async Task AbsorbentOnSmallRefillableTest(TestSolutionCase testCase)
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var testMap = await pair.CreateTestMap();
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var coordinates = testMap.GridCoords;
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var entityManager = server.ResolveDependency<IEntityManager>();
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var absorbentSystem = entityManager.System<AbsorbentSystem>();
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var solutionContainerSystem = entityManager.System<SharedSolutionContainerSystem>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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EntityUid user = default;
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EntityUid absorbent = default;
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EntityUid refillable = default;
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AbsorbentComponent component = null;
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await server.WaitAssertion(() =>
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{
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user = entityManager.SpawnEntity(UserDummyId, coordinates);
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absorbent = entityManager.SpawnEntity(AbsorbentDummyId, coordinates);
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refillable = entityManager.SpawnEntity(SmallRefillableDummyId, coordinates);
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entityManager.TryGetComponent(absorbent, out component);
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solutionContainerSystem.TryGetSolution(absorbent, component.SolutionName, out var absorbentSoln, out var absorbentSolution);
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solutionContainerSystem.TryGetRefillableSolution(refillable, out var refillableSoln, out var refillableSolution);
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// Arrange
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solutionContainerSystem.AddSolution(absorbentSoln.Value, new Solution(EvaporablePrototypeId, testCase.InitialAbsorbentSolution.VolumeOfEvaporable));
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if (testCase.InitialAbsorbentSolution.VolumeOfNonEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(absorbentSoln.Value, new Solution(NonEvaporablePrototypeId, testCase.InitialAbsorbentSolution.VolumeOfNonEvaporable));
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if (testCase.InitialRefillableSolution.VolumeOfEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(refillableSoln.Value, new Solution(EvaporablePrototypeId, testCase.InitialRefillableSolution.VolumeOfEvaporable));
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if (testCase.InitialRefillableSolution.VolumeOfNonEvaporable > FixedPoint2.Zero)
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solutionContainerSystem.AddSolution(refillableSoln.Value, new Solution(NonEvaporablePrototypeId, testCase.InitialRefillableSolution.VolumeOfNonEvaporable));
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// Act
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absorbentSystem.Mop((absorbent, component), user, refillable);
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// Assert
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var absorbentComposition = absorbentSolution.GetReagentPrototypes(prototypeManager).ToDictionary(r => r.Key.ID, r => r.Value);
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var refillableComposition = refillableSolution.GetReagentPrototypes(prototypeManager).ToDictionary(r => r.Key.ID, r => r.Value);
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Assert.Multiple(() =>
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{
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Assert.That(VolumeOfPrototypeInComposition(absorbentComposition, EvaporablePrototypeId), Is.EqualTo(testCase.ExpectedAbsorbentSolution.VolumeOfEvaporable));
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Assert.That(VolumeOfPrototypeInComposition(absorbentComposition, NonEvaporablePrototypeId), Is.EqualTo(testCase.ExpectedAbsorbentSolution.VolumeOfNonEvaporable));
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Assert.That(VolumeOfPrototypeInComposition(refillableComposition, EvaporablePrototypeId), Is.EqualTo(testCase.ExpectedRefillableSolution.VolumeOfEvaporable));
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Assert.That(VolumeOfPrototypeInComposition(refillableComposition, NonEvaporablePrototypeId), Is.EqualTo(testCase.ExpectedRefillableSolution.VolumeOfNonEvaporable));
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});
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});
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await pair.RunTicksSync(5);
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await pair.CleanReturnAsync();
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}
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private static FixedPoint2 VolumeOfPrototypeInComposition(Dictionary<string, FixedPoint2> composition, string prototypeId)
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{
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return composition.TryGetValue(prototypeId, out var value) ? value : FixedPoint2.Zero;
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}
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public static readonly TestSolutionCase[] TestCasesToRun = new TestSolutionCase[]
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{
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// Both empty case
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new(
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"Both empty - no transfer",
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero)
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),
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// Just water cases
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new(
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"Transfer water to empty refillable",
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero)
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),
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new(
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"Transfer water to empty absorbent",
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero)
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),
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new(
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"Both partially filled with water while everything fits in absorbent",
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(40), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(90), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero)
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),
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new(
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"Both partially filled with water while not everything fits in absorbent",
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new TestSolutionReagents(FixedPoint2.New(70), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.New(20), FixedPoint2.Zero)
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),
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// Just contaminants cases
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new(
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"Transfer contaminants to empty refillable",
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50))
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),
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new(
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"Do not transfer contaminants back to empty absorbent",
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50))
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),
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new(
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"Add contaminants to preexisting while everything fits in refillable",
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(130)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(180))
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),
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new(
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"Add contaminants to preexisting while not everything fits in refillable",
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(90)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(130)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(20)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(200))
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),
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// Mixed: water and contaminants cases
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new(
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"Transfer just contaminants into empty refillable",
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new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
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new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50))
|
|
),
|
|
new(
|
|
"Transfer just contaminants into non-empty refillable while everything fits",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(60)),
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(110))
|
|
),
|
|
new(
|
|
"Transfer just contaminants into non-empty refillable while not everything fits",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(170)),
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(20)),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(200))
|
|
),
|
|
new(
|
|
"Transfer just contaminants and absorb water from water refillable",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.New(70), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(20), FixedPoint2.New(50))
|
|
),
|
|
new(
|
|
"Transfer just contaminants and absorb water from a full water refillable",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.New(200), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(150), FixedPoint2.New(50))
|
|
),
|
|
new(
|
|
"Transfer just contaminants and absorb water from a full mixed refillable",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.New(100)),
|
|
new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(150))
|
|
),
|
|
new(
|
|
"Transfer just contaminants and absorb water from a low-water mixed refillable",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.New(10), FixedPoint2.New(100)),
|
|
new TestSolutionReagents(FixedPoint2.New(60), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(150))
|
|
),
|
|
new(
|
|
"Contaminants for water exchange",
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(100)),
|
|
new TestSolutionReagents(FixedPoint2.New(200), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(100), FixedPoint2.New(100))
|
|
)
|
|
};
|
|
|
|
public static readonly TestSolutionCase[] TestCasesToRunOnSmallRefillable = new TestSolutionCase[]
|
|
{
|
|
// Only testing cases where small refillable AvailableVolume makes a difference
|
|
new(
|
|
"Transfer water to empty refillable",
|
|
new TestSolutionReagents(FixedPoint2.New(50), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(30), FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.New(20), FixedPoint2.Zero)
|
|
),
|
|
new(
|
|
"Transfer contaminants to empty refillable",
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(50)),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.Zero),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(30)),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(20))
|
|
),
|
|
new(
|
|
"Mixed transfer in limited space",
|
|
new TestSolutionReagents(FixedPoint2.New(20), FixedPoint2.New(25)),
|
|
new TestSolutionReagents(FixedPoint2.New(10), FixedPoint2.New(5)),
|
|
new TestSolutionReagents(FixedPoint2.New(30), FixedPoint2.New(10)),
|
|
new TestSolutionReagents(FixedPoint2.Zero, FixedPoint2.New(20))
|
|
)
|
|
};
|
|
}
|