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* update engine * update tests * Missing meteor presets (#29044) * add meteors into missing game presets * changes for real * implement code * this too * love 4 copy paste tests making sure /suicide kills you * remote rotation from mapped artifact analyzers * fix syndie survival boxes * dedup portafib yml and fix * untroll arena * fix edge --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
72 lines
2.8 KiB
C#
72 lines
2.8 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Shared.GameTicking.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.GameRules
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{
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[TestFixture]
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[TestOf(typeof(MaxTimeRestartRuleSystem))]
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public sealed class RuleMaxTimeRestartTest
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{
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[Test]
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public async Task RestartTest()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
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var server = pair.Server;
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.Zero);
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.Zero);
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var entityManager = server.ResolveDependency<IEntityManager>();
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var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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MaxTimeRestartRuleComponent maxTime = null;
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await server.WaitPost(() =>
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{
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sGameTicker.StartGameRule("MaxTimeRestart", out var ruleEntity);
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Assert.That(entityManager.TryGetComponent<MaxTimeRestartRuleComponent>(ruleEntity, out maxTime));
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});
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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maxTime.RoundMaxTime = TimeSpan.FromSeconds(3);
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sGameTicker.StartRound();
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});
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Assert.That(server.EntMan.Count<GameRuleComponent>(), Is.EqualTo(1));
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Assert.That(server.EntMan.Count<ActiveGameRuleComponent>(), Is.EqualTo(1));
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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});
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var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundMaxTime.TotalSeconds * 1.1f);
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await pair.RunTicksSync(ticks);
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
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});
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ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundEndDelay.TotalSeconds * 1.1f);
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await pair.RunTicksSync(ticks);
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await server.WaitAssertion(() =>
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{
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Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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