Files
Delta-v/Content.Shared/_DV/EntityEffects/Effects/Pain/SuppressPainEntityEffectSystem.cs
T

44 lines
1.6 KiB
C#

using Content.Shared._DV.Pain;
using Content.Shared.EntityEffects;
using Content.Shared.StatusEffect;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.EntityEffects.Effects.Pain;
// TODO: When Pain is moved to new Status, make this use StatusEffectsContainerComponent.
/// <summary>
/// Supresses pain based on how much of the pain suppressing reagent is in the system.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
public sealed partial class SuppressPainEntityEffectSystem : EntityEffectSystem<StatusEffectsComponent, SuppressPain>
{
[Dependency] private readonly SharedPainSystem _pain = default!;
protected override void Effect(Entity<StatusEffectsComponent> entity, ref EntityEffectEvent<SuppressPain> args)
{
var suppressionTime = args.Effect.Time * args.Scale;
_pain.TrySuppressPain(entity, suppressionTime, args.Effect.Level);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class SuppressPain : EntityEffectBase<SuppressPain>
{
/// <summary>
/// How long should the pain suppression last for each metabolism cycle
/// </summary>
[DataField]
public float Time = 30f;
/// <summary>
/// The strength level of the pain suppression.
/// </summary>
[DataField]
public PainSuppressionLevel Level = PainSuppressionLevel.Normal;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-pain-suppression",
("chance", Probability),
("level", Level.ToString().ToLowerInvariant()));
}