- Refactor IHotItem into IsHotEvent. - Refactor IFireAct into TileFireEvent. |
||
|---|---|---|
| .. | ||
| RemoveCuffs.cs | ||
| ResistFire.cs | ||
| StopBeingPulled.cs | ||
| StopPiloting.cs | ||
| StopPulling.cs | ||
| Unbuckle.cs | ||
- Refactor IHotItem into IsHotEvent. - Refactor IFireAct into TileFireEvent. |
||
|---|---|---|
| .. | ||
| RemoveCuffs.cs | ||
| ResistFire.cs | ||
| StopBeingPulled.cs | ||
| StopPiloting.cs | ||
| StopPulling.cs | ||
| Unbuckle.cs | ||