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ChemMasterSystem.cs
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
ChemistryGuideDataSystem.cs
Use ECS prototype-reload events ( #22613 )
2023-12-23 01:13:45 +11:00
DeleteOnSolutionEmptySystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
HypospraySystem.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
InjectorSystem.cs
Make `NeedHand` modifiable for injectorSystem ( #29870 )
2024-07-24 12:26:52 -07:00
ReactionMixerSystem.cs
Bartending+: Shaking and Stirring ( #29243 )
2024-07-08 00:21:53 +10:00
ReagentDispenserSystem.cs
Reagent dispenser UI (Again) ( #27958 )
2024-05-13 17:46:16 -04:00
SolutionContainerMixerSystem.cs
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
SolutionHeaterSystem.cs
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
SolutionInjectOnEventSystem.cs
Add ValueList import ( #26640 )
2024-04-01 14:41:57 +11:00
SolutionPurgeSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
SolutionRandomFillSystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
SolutionRegenerationSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
TransformableContainerSystem.cs
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
VaporSystem.cs
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 09:27:27 +10:00