Delta-v/Content.Server/Chemistry/EntitySystems
metalgearsloth a89d4c750b
Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
..
ChemMasterSystem.cs Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
ChemistryGuideDataSystem.cs Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
DeleteOnSolutionEmptySystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
HypospraySystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
InjectorSystem.cs Make `NeedHand` modifiable for injectorSystem (#29870) 2024-07-24 12:26:52 -07:00
ReactionMixerSystem.cs Bartending+: Shaking and Stirring (#29243) 2024-07-08 00:21:53 +10:00
ReagentDispenserSystem.cs Reagent dispenser UI (Again) (#27958) 2024-05-13 17:46:16 -04:00
SolutionContainerMixerSystem.cs Power stuff (#31314) 2024-08-25 22:18:42 +10:00
SolutionHeaterSystem.cs Power stuff (#31314) 2024-08-25 22:18:42 +10:00
SolutionInjectOnEventSystem.cs Add ValueList import (#26640) 2024-04-01 14:41:57 +11:00
SolutionPurgeSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
SolutionRandomFillSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
SolutionRegenerationSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
TransformableContainerSystem.cs Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
VaporSystem.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00