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JobRequirement
No pacifist or blind sec ( #30777 )
2024-08-19 14:42:55 +03:00
Jobs
Add Job preference tests ( #28625 )
2024-06-06 00:19:24 +10:00
RoleCodeword
Add codeword highlighting ( #30092 )
2024-08-23 11:14:38 +02:00
AntagPrototype.cs
Add JobRequirementOverride prototypes ( #28607 )
2024-06-07 09:43:02 -07:00
AntagonistRoleComponent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
DepartmentPrototype.cs
JobRequirement refactor ( #30347 )
2024-08-05 14:25:49 +10:00
JobPrototype.cs
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
JobRequirementOverridePrototype.cs
Add JobRequirementOverride prototypes ( #28607 )
2024-06-07 09:43:02 -07:00
JobRequirements.cs
JobRequirement refactor ( #30347 )
2024-08-05 14:25:49 +10:00
JobSpecial.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs
Save round information into replay_final.yml ( #23013 )
2024-02-17 21:30:54 +01:00
MindIsAntagonistEvent.cs
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
MindRoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs
Add JobRequirementOverride prototypes ( #28607 )
2024-06-07 09:43:02 -07:00
StartingGearEquippedEvent.cs
Space Ninjas auto-toggle internals after spawning ( #25083 )
2024-05-03 11:24:21 +10:00
StartingGearPrototype.cs
De-duplicate loadout gear ( #30341 )
2024-08-05 00:42:25 -04:00