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ActionGunSystem.cs
make dragons breathe fire ( #26746 )
2024-05-07 17:25:41 -07:00
BatteryWeaponFireModesSystem.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
RechargeBasicEntityAmmoSystem.cs
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
RechargeCycleAmmoSystem.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
SharedFlyBySoundSystem.cs
Gun auto state handlers ( #15186 )
2023-04-13 18:08:56 -07:00
SharedGunSystem.AutoFire.cs
Star Wars 14: Shuttle weapon update ( #23644 )
2024-01-21 19:58:40 +11:00
SharedGunSystem.Ballistic.cs
Add access to gun components ( #30688 )
2024-08-09 17:39:27 +10:00
SharedGunSystem.BasicEntity.cs
Grappling fixes ( #23709 )
2024-01-08 12:15:46 +11:00
SharedGunSystem.Battery.cs
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
SharedGunSystem.Cartridges.cs
Gun auto state handlers ( #15186 )
2023-04-13 18:08:56 -07:00
SharedGunSystem.ChamberMagazine.cs
Replace DetachParentToNull() with DetachEntity() ( #29992 )
2024-07-13 20:59:33 +10:00
SharedGunSystem.Clothing.cs
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-04 15:38:53 +10:00
SharedGunSystem.Container.cs
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
SharedGunSystem.Interactions.cs
Fix gun cooldown timespan overflow exception ( #28136 )
2024-05-19 16:07:45 -06:00
SharedGunSystem.Magazine.cs
Fix magazine sprites after Auto Eject ( #28859 )
2024-06-12 22:23:15 -04:00
SharedGunSystem.Revolver.cs
Revolver fixes for caseless ammo and wielding ( #30117 )
2024-08-02 15:43:11 +10:00
SharedGunSystem.Solution.cs
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
SharedGunSystem.cs
Fix muzzle flash tracking ( #30163 )
2024-07-21 02:09:16 -04:00
UseDelayOnShootSystem.cs
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00