Delta-v/Content.Server/StationEvents/Events
SlamBamActionman 6d75b2403d
Immovable Rod visual variations (#25932)
* Adds variations to immovable rod

* slash oopsie

* Changed prototypes from being hardcoded to being defined in the rules component

* Changed from 10% chance to 5%

* Changes based on feedback

* Fix nullable error

* Moved randomized logic to .yaml. Probabilities of alternate rods add up to 5%.

(cherry picked from commit 8f652eaa7560a47a750173d716426dcd1ad7c01b)
2024-03-27 18:34:32 +01:00
..
AnomalySpawnRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
BluespaceArtifactRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
BluespaceLockerRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
BreakerFlipRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
BureaucraticErrorRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
CargoGiftsRule.cs Fix centcom cargo gifts (#24701) 2024-03-08 12:54:52 +01:00
ClericalErrorRule.cs criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
FalseAlarmRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
GasLeakRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
ImmovableRodRule.cs Immovable Rod visual variations (#25932) 2024-03-27 18:34:32 +01:00
IonStormRule.cs remove racism (#23039) 2024-01-22 18:38:34 +01:00
KudzuGrowthRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
LoneOpsSpawnRule.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
MassHallucinationsRule.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MeteorSwarmRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
NinjaSpawnRule.cs ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
PowerGridCheckRule.cs Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
RandomEntityStorageSpawnRule.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
RandomSentienceRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
RandomSpawnRule.cs dragon minor refactor and stuff (#18149) 2023-07-25 10:32:12 +10:00
SolarFlareRule.cs better solar flare (#19189) 2023-08-19 16:39:35 -07:00
StationEventSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
VentClogRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
VentCrittersRule.cs Fix vent critters spawn (#17833) 2023-07-09 13:25:05 -06:00