Delta-v/Content.Server/Atmos
20kdc bb22da6827
Atmos Debug Overlay expansion (#2626)
* Atmos Debug Overlay: Add a way of showing blocked directions

* Atmos Debug Overlay: Adjustable modes client-side

* Atmos Debug Overlay: Fix atvrange help text

* Atmos Debug Overlay: More flexible and clear gas ID specification
2020-11-28 14:45:52 +01:00
..
Reactions Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
AtmosCommands.cs Atmos Debug Overlay expansion (#2626) 2020-11-28 14:45:52 +01:00
AtmosHelpers.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
EntityNetworkUtils.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
ExcitedGroup.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
FireEvent.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
GasMixture.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
HighPressureMovementController.cs Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Hotspot.cs Gas overlay chunking (#1678) 2020-08-17 16:12:21 +02:00
IGridAtmosphereComponent.cs Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297) 2020-10-19 14:50:16 +02:00
ITemperatureExpose.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
TileAtmosInfo.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
TileAtmosphere.cs CVars for atmos (#2633) 2020-11-27 16:49:12 +01:00