Delta-v/Content.Server/Spawners/EntitySystems
Nemanja 161fd6c83c
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
..
ConditionalSpawnerSystem.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
ContainerSpawnPointSystem.cs Client customization late-join spawner priority for arrivals/cryostorage (#24586) 2024-02-01 21:12:09 +11:00
SpawnOnDespawnSystem.cs Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent (#20782) 2023-10-10 22:34:51 -08:00
SpawnPointSystem.cs Loadouts redux (#25715) 2024-04-16 22:57:43 +10:00
SpawnerSystem.cs Change SpawnerSystem to use SpawnAtPosition instead of Spawn (#22800) 2023-12-20 23:39:57 -07:00