* Fix some TryGetMind overrides relying on player data * A * Rider has bamboozled me * Update `data.Mind` before attaching to entity. |
||
|---|---|---|
| .. | ||
| Components | ||
| IsDeadICSystem.cs | ||
| MindComponent.cs | ||
| MindVisuals.cs | ||
| SharedMindSystem.cs | ||
* Fix some TryGetMind overrides relying on player data * A * Rider has bamboozled me * Update `data.Mind` before attaching to entity. |
||
|---|---|---|
| .. | ||
| Components | ||
| IsDeadICSystem.cs | ||
| MindComponent.cs | ||
| MindVisuals.cs | ||
| SharedMindSystem.cs | ||