Delta-v/Content.Server/GameObjects/Components/Mobs
Víctor Aguilera Puerto 952fa9f7ed
Drop items on entering dead or crit states (#1082)
* Drop items on dead or crit
2020-06-07 16:48:53 +02:00
..
DamageThresholdTemplates CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
CombatModeComponent.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
DamageStates.cs Drop items on entering dead or crit states (#1082) 2020-06-07 16:48:53 +02:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
HumanoidAppearanceComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
MindComponent.cs IExamine can now limit certain details behind a 'details' range check. (#1039) 2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
SpeciesComponent.cs Suspicion on the Space Station gamemode (#849) 2020-05-03 11:25:39 +02:00
StunnableComponent.cs Drop items on entering dead or crit states (#1082) 2020-06-07 16:48:53 +02:00