Delta-v/Content.Server/GameObjects/Components/Disposal
Julian Giebel 3758eb1b60
Disposal trunks now eject incoming entities (#1942)
* Implement disposal trunk eject on incomming entities

* Move variable declaration into if block

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-28 10:11:08 +02:00
..
DisposalBendComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalCommands.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
DisposalEntryComponent.cs Disposal trunks now eject incoming entities (#1942) 2020-08-28 10:11:08 +02:00
DisposalHolderComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
DisposalJunctionComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DisposalRouterComponent.cs Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
DisposalTaggerComponent.cs Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
DisposalTransitComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalTubeComponent.cs The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
DisposalUnitComponent.cs Add do_after to TryInsert (#1938) 2020-08-28 09:31:17 +02:00
IDisposalTubeComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00