Delta-v/Content.Server/GameObjects/Components/Movement
nuke a62935dab2
Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00
..
AiControllerComponent.cs startingGear for NPCs (#1877) 2020-08-24 20:11:32 +02:00
ClimbableComponent.cs Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
ClimbingComponent.cs Fix for climb jank (#1803) 2020-08-19 17:21:15 -07:00
NoSlipComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PlayerInputMoverComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
PullableComponent.cs Add pulling (#1409) 2020-07-27 00:54:32 +02:00
ServerPortalComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
ServerTeleporterComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
ShuttleControllerComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
SlipperyComponent.cs Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
TeleportableComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00