28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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/// <summary>
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/// Washes the cream pie off of this entity face.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
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/// TODO: This can probably be made into a generic "CleanEntityEffect" which multiple components listen to...
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public sealed partial class WashCreamPieEntityEffectSystem : EntityEffectSystem<CreamPiedComponent, WashCreamPie>
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{
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[Dependency] private readonly SharedCreamPieSystem _creamPie = default!;
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protected override void Effect(Entity<CreamPiedComponent> entity, ref EntityEffectEvent<WashCreamPie> args)
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{
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_creamPie.SetCreamPied(entity, entity.Comp, false);
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}
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}
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/// <inheritdoc cref="EntityEffect"/>
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public sealed partial class WashCreamPie : EntityEffectBase<WashCreamPie>
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{
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-wash-cream-pie-reaction", ("chance", Probability));
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}
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