| .. |
|
AI
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Access
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Administration/Logs
|
THE RETURN OF THE KING
|
2021-11-22 19:08:27 +01:00 |
|
Atmos
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Body
|
Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
|
2021-11-11 16:10:57 -07:00 |
|
Buckle
|
ActionBlocker CanChangeDirection uses EntityUid exclusively
|
2021-11-09 13:48:59 +01:00 |
|
Chemistry
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Commands
|
Makes map vote and roundstart smart about player count. (#5418)
|
2021-11-20 11:32:07 -07:00 |
|
Construction
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Damageable
|
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
|
2021-11-03 16:48:03 -07:00 |
|
Destructible
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
DeviceNetwork
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Disposal
|
Replace all ITransformComponent by TransformComponent
|
2021-11-08 12:37:32 +01:00 |
|
DoAfter
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Doors
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Fluids
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
GameObjects/Components
|
fixes tests
|
2021-11-20 16:12:58 +01:00 |
|
GameRules
|
Turns GameTicker into an EntitySystem. (#4197)
|
2021-06-20 10:09:24 +02:00 |
|
Gravity
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Interaction
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Kitchen
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Lobby
|
fixes tests
|
2021-11-20 16:12:58 +01:00 |
|
Networking
|
fixes another test
|
2021-11-20 15:49:51 +01:00 |
|
PDA
|
Rejigging Item slots (#4933)
|
2021-11-19 22:26:01 -07:00 |
|
Pathfinding
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Power
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Solutions
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
StationEvents
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Tag
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
Utility
|
Rejigging Item slots (#4933)
|
2021-11-19 22:26:01 -07:00 |
|
ClickableTest.cs
|
fixes tests
|
2021-11-20 16:12:58 +01:00 |
|
ContainerOcclusionTest.cs
|
Re-organize all projects (#4166)
|
2021-06-09 22:19:39 +02:00 |
|
DeleteInventoryTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
DummyIconTest.cs
|
Don't pool DummyIconTest
|
2021-11-08 12:43:06 +01:00 |
|
EntityTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
GravityGridTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
GridTileLookupTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
HumanInventoryUniformSlotsTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
InventoryHelpersTest.cs
|
Rejigging Item slots (#4933)
|
2021-11-19 22:26:01 -07:00 |
|
MindEntityDeletionTest.cs
|
Ghost roles create new minds, better tracking of roles at round end screen (#5175)
|
2021-11-15 11:14:34 -07:00 |
|
PostMapInitTest.cs
|
Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in (#5273)
|
2021-11-11 19:42:27 -07:00 |
|
ResettingEntitySystemTests.cs
|
Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
|
2021-06-29 23:56:07 +10:00 |
|
RestartRoundTest.cs
|
Turns GameTicker into an EntitySystem. (#4197)
|
2021-06-20 10:09:24 +02:00 |
|
SaveLoadMapTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
SaveLoadSaveTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
ShuttleTest.cs
|
Thrusters (shuttle go nyoom) (#5352)
|
2021-11-21 17:09:49 +11:00 |
|
StartTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
StorageFillTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |
|
VendingMachineTest.cs
|
Add test pooling (#4961)
|
2021-11-06 11:49:59 +01:00 |