Delta-v/Content.Server/StationEvents/Events
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
..
AnomalySpawnRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
BluespaceArtifactRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
BluespaceLockerRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
BreakerFlipRule.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
BureaucraticErrorRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
CargoGiftsRule.cs Fix cargo product groups (#24212) 2024-01-26 23:13:54 +01:00
ClericalErrorRule.cs criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
FalseAlarmRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
GasLeakRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
ImmovableRodRule.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
IonStormRule.cs remove racism (#23039) 2024-01-22 18:38:34 +01:00
KudzuGrowthRule.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
LoneOpsSpawnRule.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
MassHallucinationsRule.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MeteorSwarmRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
NinjaSpawnRule.cs ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
PowerGridCheckRule.cs Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
RandomEntityStorageSpawnRule.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
RandomSentienceRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
RandomSpawnRule.cs dragon minor refactor and stuff (#18149) 2023-07-25 10:32:12 +10:00
SolarFlareRule.cs better solar flare (#19189) 2023-08-19 16:39:35 -07:00
StationEventSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
VentClogRule.cs Don't double-dip survival intensity scaling (#25570) 2024-03-07 00:52:54 +01:00
VentCrittersRule.cs Fix vent critters spawn (#17833) 2023-07-09 13:25:05 -06:00