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AI
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Access
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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ActionBlocking
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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Actor
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Arcade
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Atmos
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Remove usages of physics anchored from content
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2021-05-13 02:13:12 +02:00 |
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BarSign
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Body
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Makes a few deletes queued. (#4015)
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2021-05-17 13:14:28 +02:00 |
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Botany
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Fix tests (#3707)
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2021-03-31 21:41:23 +02:00 |
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Buckle
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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Cargo
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Chemistry
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Makes a few deletes queued. (#4015)
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2021-05-17 13:14:28 +02:00 |
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Command
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Construction
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Computer and machine parts are only created on map init now.
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2021-04-04 20:36:44 +02:00 |
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ContainerExt
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Shared Containers (#3331)
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2021-03-01 15:24:46 -08:00 |
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Conveyor
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Physics (#3485)
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2021-03-08 04:09:59 +11:00 |
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Culinary
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Removes chem. and react. from every prototype ID (#3767)
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2021-04-08 23:48:02 +10:00 |
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Damage
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Named fixtures for banana peels (#3822)
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2021-04-13 20:57:29 +10:00 |
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Destructible
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Fix thrown breakables (#3944)
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2021-05-08 20:27:20 +02:00 |
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Disposal
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Remove usages of AnchoredChangedMessage.
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2021-05-13 02:05:46 +02:00 |
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Doors
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Engineering
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Explosion
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Makes a few deletes queued. (#4015)
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2021-05-17 13:14:28 +02:00 |
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Fluids
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Fix puddle overflow exception on space.
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2021-05-08 03:18:57 +02:00 |
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GUI
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Gravity
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Headset
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Instruments
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Interactable
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Items
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Janitorial
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Light replacer (#3701)
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2021-04-08 22:28:06 +10:00 |
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Kitchen
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Fix kitchen spike (#4008)
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2021-05-17 11:12:17 +02:00 |
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MachineLinking
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Markers
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Materials
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Material cleanup (#4025)
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2021-05-20 10:37:34 +02:00 |
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Medical
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Metabolism
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Fix tests (#3707)
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2021-03-31 21:41:23 +02:00 |
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Mining
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Fix tests (#3707)
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2021-03-31 21:41:23 +02:00 |
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Mobs
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Cloning rework (#3808)
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2021-05-11 16:16:08 -07:00 |
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Morgue
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Movement
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Refactor body component to use slots instead of an army of dictionaries (#3749)
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2021-04-05 14:54:51 +02:00 |
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NodeContainer
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SnapGridComponent Removal (#3884)
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2021-04-28 10:49:37 -07:00 |
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Nutrition
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FoodComponent trash prototype ID is now validated by the YAML linter.
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2021-05-08 03:44:19 +02:00 |
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Observer
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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PA
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Makes a few deletes queued. (#4015)
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2021-05-17 13:14:28 +02:00 |
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PDA
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Paper
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Various Paper adjustments (#3993)
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2021-05-15 17:43:19 +02:00 |
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Pointing
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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Portal
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Named fixtures for banana peels (#3822)
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2021-04-13 20:57:29 +10:00 |
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Power
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Remove usages of AnchoredChangedMessage.
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2021-05-13 02:05:46 +02:00 |
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Projectiles
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Makes a few deletes queued. (#4015)
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2021-05-17 13:14:28 +02:00 |
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Pulling
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Named fixtures for banana peels (#3822)
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2021-04-13 20:57:29 +10:00 |
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Radio
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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Recycling
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Named fixtures for banana peels (#3822)
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2021-04-13 20:57:29 +10:00 |
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Research
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Material cleanup (#4025)
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2021-05-20 10:37:34 +02:00 |
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Rotatable
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Pulling change entity rotation (#3890)
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2021-05-05 13:29:26 +10:00 |
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Singularity
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Makes a few deletes queued. (#4015)
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2021-05-17 13:14:28 +02:00 |
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Sound
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Footstep SFX are played on entity coordinates, instead of following the entity.
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2021-05-12 14:50:15 +02:00 |
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Stack
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Fix stack localization (#3455)
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2021-03-01 01:02:03 +01:00 |
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StationEvents
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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Strap
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Suspicion
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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Temperature
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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Timing
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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TraitorDeathMatch
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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Trigger/TimerTrigger
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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VendingMachines
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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Watercloset
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Refactor body component to use slots instead of an army of dictionaries (#3749)
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2021-04-05 14:54:51 +02:00 |
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Weapon
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Melee arc effects are only sent to players inside PVS.
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2021-05-12 14:47:56 +02:00 |
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AdvertiseComponent.cs
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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AnchorableComponent.cs
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AnchorableComponent light cleanup. (#4009)
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2021-05-16 22:33:21 +02:00 |
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AtmosPlaqueComponent.cs
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Fix tests (#3707)
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2021-03-31 21:41:23 +02:00 |
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CleanableComponent.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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ComputerComponent.cs
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Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype
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2021-04-04 20:51:26 +02:00 |
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ConfigurationComponent.cs
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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CrayonComponent.cs
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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DoAfterComponent.cs
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Make component states dependant on the player getting them (#3280)
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2021-02-18 00:09:07 -08:00 |
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ExtinguisherCabinetComponent.cs
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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ExtinguisherCabinetFilledComponent.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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LightBehaviourComponent.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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MagbootsComponent.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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MagicMirrorComponent.cs
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |
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PlaceableSurfaceComponent.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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PottedPlantHideComponent.cs
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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RandomPottedPlantComponent.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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RandomSpriteColorComponent.cs
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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RandomSpriteStateComponent.cs
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Attempts to fix all physics bugs at once (#3610)
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2021-03-26 12:51:26 +11:00 |
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RepairableComponent.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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StressTestMovementComponent.cs
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Adds movement stress test component.
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2020-06-30 18:34:42 +02:00 |
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WindowComponent.cs
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SoundSystem Improvements (#3697)
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2021-03-21 17:12:03 +01:00 |
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WiresComponent.cs
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Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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2021-05-12 13:42:18 +02:00 |