Delta-v/Content.Server/Objectives/Components
Vyacheslav Kovalevsky 7311ce671f
Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role

* shorter field names

* remove ninja role comment

* remove unused systems in SpaceNinjaSystem

* GenericAntagObjectivesAddedEvent

* check if warp point is on same map

* remove unnecessary import

* add missing loc when spider charge has no target

* a

* remove spider charge target requirement comp

* inline SpiderChargeTitle

* allow planting charge without objective

* remove map check

* fix role check when planting

* obj.Target

* Fix merge

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-29 15:06:32 +11:00
..
CarpRiftsConditionComponent.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
DieConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
EscapeShuttleConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HelpProgressConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HijackShuttleConditionComponent.cs Fix hijack objective (#21241) 2023-10-27 22:33:18 -04:00
KeepAliveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
MultipleTraitorsRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NumberObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveLimitComponent.cs add limits to steal objectives (#22672) 2023-12-24 17:20:55 -08:00
PickRandomHeadComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
PickRandomPersonComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RandomTraitorAliveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RandomTraitorProgressComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RoleRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SocialObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SpeciesRequirmentComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SpiderChargeConditionComponent.cs Store ninja objectives in conditions 2 (#20894) 2024-01-29 15:06:32 +11:00
StealConditionComponent.cs Steal cleanup (#24428) 2024-01-28 12:10:39 +11:00
StealResearchConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
StealTargetComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SurviveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TerminatorTargetOverrideComponent.cs exterminator midround minor antag (#19946) 2023-12-24 20:16:56 -07:00
TerrorConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00