Delta-v/Content.Client/DeltaV/Overlays/PainSystem.cs

66 lines
2.1 KiB
C#

using Content.Shared.DeltaV.Pain;
using Robust.Client.Graphics;
using Robust.Shared.Player;
namespace Content.Client.DeltaV.Overlays;
public sealed partial class PainSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ISharedPlayerManager _playerMan = default!;
private PainOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PainComponent, ComponentInit>(OnPainInit);
SubscribeLocalEvent<PainComponent, ComponentShutdown>(OnPainShutdown);
SubscribeLocalEvent<PainComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PainComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPainInit(Entity<PainComponent> ent, ref ComponentInit args)
{
if (ent.Owner == _playerMan.LocalEntity && !ent.Comp.Suppressed)
_overlayMan.AddOverlay(_overlay);
}
private void OnPainShutdown(Entity<PainComponent> ent, ref ComponentShutdown args)
{
if (ent.Owner == _playerMan.LocalEntity)
_overlayMan.RemoveOverlay(_overlay);
}
private void OnPlayerAttached(Entity<PainComponent> ent, ref LocalPlayerAttachedEvent args)
{
if (!ent.Comp.Suppressed)
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(Entity<PainComponent> ent, ref LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Handle showing/hiding overlay based on suppression status
if (_playerMan.LocalEntity is not { } player)
return;
if (!TryComp<PainComponent>(player, out var comp))
return;
if (comp.Suppressed && _overlayMan.HasOverlay<PainOverlay>())
_overlayMan.RemoveOverlay(_overlay);
else if (!comp.Suppressed && !_overlayMan.HasOverlay<PainOverlay>())
_overlayMan.AddOverlay(_overlay);
}
}