A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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feat: Various Admin QOL features (#5436)
* feat: added lslaws command

* feat: add lswatchlisted command

* tweak: nicer formatting for lswatchlisted

* tweak: nicer formatting for lslaws

* feat: lsobjectives lists everyone's objectives if no user specified

* feat: mark ghosted players in players tab

* docs: add missing DeltaV patch comment

* feat: only alert admins if meatspiking player characters

* feat: always alert about station explosions, don't spam off-station alerts

* feat: stripping alert tweaks

* feat: admin alert on low hour latejoin

* refactor: forgot to make onspawncomplete non-async, wasn't necessary after all

* feat: EORG alerts

* feat: getping command

* refactor: remove unused imports, format

* refactor: early return in onspawncomplete

* feat: add coordinate link to eorg destroy alert

* tweak: cache watchlist data to avoid db calls, use in lswatchlisted

* fix: null-check in OnNoteAdded

* feat: watchlist indicator on admin overlay

* feat: optionally mark watchlisted in f7 players

* feat: refresh admin playerlist data on wl change

* fix: update player list after cache write

* feat: add tp links to prayer messages

* tweak: don't alert when uncuffing self

* tweak: lower uncuff other alert impact if mindshielded

* docs: add deltav comments to imports

* refactor: address review comments

* style: deltav comments on same line as change

* performance: get metadata only if objectives > 0

* fix: actually check user if explosion gridPos not on station

* style: remove extraneous newlines

* refactor: use fancy getOrNew method

* feat: refresh player list UI if marking pref changed

* feat: latejoin alert hours configurable

* fix: also list objectives for non-humanoids and dead people
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README.md

Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Any work done in a non-base namespace may contain incorrect attributions due to rewrites and recommitting.

DeltaV

Space Station 14

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

Read LEGAL.md for legal information regarding the code licensing.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Code taken from Project Starlight was taken in accordance with the Starlight License.

[!NOTE] Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.