Delta-v/Content.IntegrationTests/Tests/GameTestTests/RunOnSideTests.cs

44 lines
1.3 KiB
C#

#nullable enable
using System.Threading;
using Content.IntegrationTests.Fixtures;
using Content.IntegrationTests.Fixtures.Attributes;
namespace Content.IntegrationTests.Tests.GameTestTests;
[TestOf(typeof(GameTest))]
[TestOf(typeof(RunOnSideAttribute))]
[Description("Asserts that RunOnSide actually does as expected and runs the test on the given side.")]
public sealed class RunOnSideTests : GameTest
{
[Test]
[Description("Ensures that the default scenario is the test thread.")]
public void Control()
{
Assert.That(Thread.CurrentThread, Is.Not.EqualTo(ServerThread).And.Not.EqualTo(ClientThread));
}
[Test]
[RunOnSide(Side.Server)]
public void TestServerSide()
{
Assert.That(Thread.CurrentThread, Is.EqualTo(ServerThread));
}
[Test]
[RunOnSide(Side.Client)]
public void TestClientSide()
{
Assert.That(Thread.CurrentThread, Is.EqualTo(ClientThread));
}
[Test]
[RunOnSide(Side.Server)]
[Description("Ensures that RunOnSide appropriately adds a property.")]
[Ignore("TestContext on the game threads is broken.")]
[TrackingIssue("https://github.com/space-wizards/RobustToolbox/issues/6449")]
public void TestProperty()
{
Assert.That(TestContext.CurrentContext.Test.Properties.Get(RunOnSideAttribute.RunOnSideProperty), Is.Not.Null);
}
}